2025-07-04 18:53:21 +08:00

245 lines
7.7 KiB
Swift

import Foundation
import AVFoundation
@objc
public class RecordPermission: NSObject {
@objc
public static func requestRecordPermission(_ completion: @escaping (Bool) -> Void) {
AVAudioSession.sharedInstance().requestRecordPermission { granted in
completion(granted)
}
}
}
@objc
public class AudioRecorderManager: NSObject {
private var audioEngine: AVAudioEngine?
private var audioConverter: AVAudioConverter?
private var aacBuffer: AVAudioCompressedBuffer?
private let lock = NSLock()
private var _isRecording = false
var isRecording: Bool {
get {
lock.lock()
defer { lock.unlock() }
return _isRecording
}
set {
lock.lock()
_isRecording = newValue
lock.unlock()
}
}
@objc
public static let shared = AudioRecorderManager()
private override init() {}
@objc
public func initAudio(_ completion: @escaping (Bool, String) -> Void) {
completion(true, "Module initialized")
}
@objc
public func startRecord(_ completion: @escaping (Data?, Bool, String) -> Void) {
if self.isRecording {
completion(nil, false, "Recording is already in progress.")
return
}
let session = AVAudioSession.sharedInstance()
do {
try session.setCategory(.playAndRecord, mode: .default, options: .defaultToSpeaker)
try session.setPreferredSampleRate(16000.0)
try session.setPreferredInputNumberOfChannels(1)
try session.setActive(true)
} catch {
completion(nil, false, "Failed to set up audio session: \(error.localizedDescription)")
return
}
audioEngine = AVAudioEngine()
guard let audioEngine = audioEngine else {
completion(nil, false, "Failed to create audio engine")
return
}
let inputNode = audioEngine.inputNode
let inputFormat = inputNode.outputFormat(forBus: 0)
var outputFormatDescription = AudioStreamBasicDescription(
mSampleRate: 16000.0,
mFormatID: kAudioFormatMPEG4AAC,
mFormatFlags: 2,
mBytesPerPacket: 0,
mFramesPerPacket: 1024,
mBytesPerFrame: 0,
mChannelsPerFrame: 1,
mBitsPerChannel: 0,
mReserved: 0
)
guard let outputFormat = AVAudioFormat(streamDescription: &outputFormatDescription) else {
completion(nil, false, "Failed to create output audio format")
return
}
guard let converter = AVAudioConverter(from: inputFormat, to: outputFormat) else {
completion(nil, false, "Failed to create audio converter")
return
}
self.audioConverter = converter
self.aacBuffer = AVAudioCompressedBuffer(
format: outputFormat,
packetCapacity: 1,
maximumPacketSize: converter.maximumOutputPacketSize
)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: inputFormat) { [weak self] (pcmBuffer, when) in
guard let self = self, self.isRecording else { return }
self.convert(pcmBuffer: pcmBuffer, completion: completion)
}
do {
audioEngine.prepare()
try audioEngine.start()
self.isRecording = true
completion(nil, true, "Recording started")
} catch {
self.isRecording = false
completion(nil, false, "Failed to start audio engine: \(error.localizedDescription)")
}
}
private func convert(pcmBuffer: AVAudioPCMBuffer, completion: @escaping (Data?, Bool, String) -> Void) {
guard let converter = self.audioConverter, let outputBuffer = self.aacBuffer else { return }
outputBuffer.byteLength = 0
outputBuffer.packetCount = 0
var error: NSError?
var pcmBufferWasProvided = false
let status = converter.convert(to: outputBuffer, error: &error) { _, outStatus in
if pcmBufferWasProvided {
outStatus.pointee = .noDataNow
return nil
}
outStatus.pointee = .haveData
pcmBufferWasProvided = true
return pcmBuffer
}
guard status != .error, error == nil else {
print("AAC conversion error: \(error?.localizedDescription ?? "unknown")")
return
}
if outputBuffer.byteLength == 0 {
return
}
let aacData = Data(bytes: outputBuffer.data, count: Int(outputBuffer.byteLength))
guard let adtsHeader = self.adtsHeader(for: aacData.count) else {
print("Failed to create ADTS header")
return
}
var fullPacket = Data()
fullPacket.append(Data(adtsHeader))
fullPacket.append(aacData)
completion(fullPacket, true, "")
}
private func adtsHeader(for aacFrameSize: Int) -> [UInt8]? {
guard let outputFormat = self.audioConverter?.outputFormat else { return nil }
let adtsLength = aacFrameSize + 7
let sampleRate = outputFormat.sampleRate
let channels = outputFormat.channelCount
let sampleRateIndices: [Double: Int] = [
96000: 0, 88200: 1, 64000: 2, 48000: 3, 44100: 4, 32000: 5,
24000: 6, 22050: 7, 16000: 8, 12000: 9, 11025: 10, 8000: 11, 7350: 12
]
guard let freqIndex = sampleRateIndices[sampleRate] else {
print("Unsupported sample rate for ADTS header: \(sampleRate)")
return nil
}
let profile = 2 // AAC-LC
let channelCfg = channels
var adtsHeader = [UInt8](repeating: 0, count: 7)
adtsHeader[0] = 0xFF
adtsHeader[1] = 0xF9
adtsHeader[2] = UInt8(((profile - 1) << 6) | (freqIndex << 2) | (Int(channelCfg) >> 2))
adtsHeader[3] = UInt8((Int(channelCfg) & 3) << 6 | (adtsLength >> 11))
adtsHeader[4] = UInt8((adtsLength & 0x7FF) >> 3)
adtsHeader[5] = UInt8(((adtsLength & 7) << 5) | 0x1F)
adtsHeader[6] = 0xFC
return adtsHeader
}
@objc
public func stopRecord(_ completion: @escaping (Bool, String, String) -> Void) {
guard self.isRecording else {
completion(false, "Recording is not in progress.", "")
return
}
self.isRecording = false
audioEngine?.stop()
audioEngine?.inputNode.removeTap(onBus: 0)
audioEngine = nil
audioConverter = nil
aacBuffer = nil
do {
try AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
} catch {
print("Failed to deactivate audio session: \(error)")
}
completion(true, "Recording stopped", "")
}
@objc
public func releaseRecord(_ completion: @escaping (Bool, String) -> Void) {
if self.isRecording {
self.isRecording = false
audioEngine?.stop()
audioEngine?.inputNode.removeTap(onBus: 0)
}
audioEngine = nil
audioConverter = nil
aacBuffer = nil
do {
try AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
} catch {
print("Failed to deactivate audio session on release: \(error)")
}
completion(true, "Record released")
}
}
@objc
public class UTSConversionHelper: NSObject {
@objc
public static func dataToNSArray(_ data: Data) -> NSArray {
let byteArray = [UInt8](data)
let nsArray = NSMutableArray()
for byte in byteArray {
nsArray.add(NSNumber(value: byte))
}
return nsArray
}
}