app-starlock/lib/talk/startChart/views/talkView/talk_view_logic.dart

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import 'dart:async';
import 'dart:io';
import 'dart:ui' as ui;
import 'package:flutter/rendering.dart';
import 'package:flutter/services.dart';
import 'package:flutter_easyloading/flutter_easyloading.dart';
import 'package:flutter_pcm_sound/flutter_pcm_sound.dart';
import 'package:flutter_screen_recording/flutter_screen_recording.dart';
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import 'package:flutter_voice_processor/flutter_voice_processor.dart';
import 'package:gallery_saver/gallery_saver.dart';
import 'package:get/get.dart';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:path_provider/path_provider.dart';
import 'package:permission_handler/permission_handler.dart';
import 'package:star_lock/app_settings/app_settings.dart';
import 'package:star_lock/blue/blue_manage.dart';
import 'package:star_lock/blue/io_protocol/io_openLock.dart';
import 'package:star_lock/blue/io_tool/io_tool.dart';
import 'package:star_lock/main/lockDetail/lockDetail/lockDetail_logic.dart';
import 'package:star_lock/main/lockDetail/lockDetail/lockDetail_state.dart';
import 'package:star_lock/main/lockDetail/lockDetail/lockNetToken_entity.dart';
import 'package:star_lock/network/api_repository.dart';
import 'package:star_lock/talk/startChart/constant/talk_status.dart';
import 'package:star_lock/talk/startChart/proto/talk_data.pb.dart';
import 'package:star_lock/talk/startChart/proto/talk_data.pbenum.dart';
import 'package:star_lock/talk/startChart/proto/talk_expect.pb.dart';
import 'package:star_lock/talk/startChart/start_chart_manage.dart';
import 'package:star_lock/talk/startChart/views/talkView/talk_view_state.dart';
import 'package:star_lock/talk/udp/udp_manage.dart';
import 'package:star_lock/talk/udp/udp_senderManage.dart';
import 'package:star_lock/tools/bugly/bugly_tool.dart';
import 'package:star_lock/tools/storage.dart';
import '../../../../tools/baseGetXController.dart';
class TalkViewLogic extends BaseGetXController {
final TalkViewState state = TalkViewState();
final LockDetailState lockDetailState = Get.put(LockDetailLogic()).state;
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Timer? _syncTimer; // 音视频播放刷新率定时器
int _startTime = 0; // 开始播放时间戳,用于判断帧数据中的时间戳位置
final int bufferSize = 20; // 缓冲区大小(以帧为单位)
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final List<int> frameTimestamps = []; // 帧时间戳用于计算 FPS
int frameIntervalMs = 45; // 初始帧间隔设置为45毫秒约22FPS
int minFrameIntervalMs = 30; // 最小帧间隔约33 FPS
int maxFrameIntervalMs = 500; // 最大帧间隔约1 FPS
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// int maxFrameIntervalMs = 100; // 最大帧间隔约10 FPS
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/// 初始化音频播放器
void _initFlutterPcmSound() {
const int sampleRate = 44100;
FlutterPcmSound.setLogLevel(LogLevel.verbose);
FlutterPcmSound.setup(sampleRate: sampleRate, channelCount: 2);
// 设置 feed 阈值
if (Platform.isAndroid) {
FlutterPcmSound.setFeedThreshold(-1); // Android 平台的特殊处理
} else {
FlutterPcmSound.setFeedThreshold(sampleRate ~/ 32); // 非 Android 平台的处理
}
}
/// 挂断
void udpHangUpAction() async {
if (state.talkStatus.value == TalkStatus.answeredSuccessfully) {
// 如果是通话中就挂断
StartChartManage().sendTalkHangupMessage();
} else {
// 拒绝
StartChartManage().sendTalkRejectMessage();
}
Get.back();
}
// 发起接听命令
void initiateAnswerCommand() {
StartChartManage().startTalkAcceptTimer();
}
// 监听音视频数据流
void _startListenTalkData() {
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state.talkDataRepository.talkDataStream.listen((TalkData talkData) {
final contentType = talkData.contentType;
// 判断数据类型,进行分发处理
switch (contentType) {
case TalkData_ContentTypeE.G711:
if (state.audioBuffer.length < bufferSize) {
state.audioBuffer.add(talkData);
}
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// print('收到音频数据');
break;
case TalkData_ContentTypeE.Image:
if (state.videoBuffer.length < bufferSize) {
state.videoBuffer.add(talkData);
}
// print('talkData durationMs-->:${talkData.durationMs}');
/// 更新网络状态
// updateNetworkStatus(currentTimestamp);
break;
}
});
}
/// 监听对讲状态
void _startListenTalkStatus() {
state.startChartTalkStatus.statusStream.listen((talkStatus) {
state.talkStatus.value = talkStatus;
switch (talkStatus) {
case TalkStatus.rejected:
case TalkStatus.hangingUpDuring:
case TalkStatus.notTalkData:
case TalkStatus.notTalkPing:
case TalkStatus.end:
_handleInvalidTalkStatus();
break;
default:
// 其他状态的处理
break;
}
});
}
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/// 播放音频数据
void _playAudioData(TalkData talkData) {
// 将 PCM 数据转换为 PcmArrayInt16
final PcmArrayInt16 fromList = PcmArrayInt16.fromList(talkData.content);
FlutterPcmSound.feed(fromList);
if (!state.isPlaying.value) {
FlutterPcmSound.play();
state.isPlaying.value = true;
}
}
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/// 播放视频数据
void _playVideoData(TalkData talkData) {
state.listData.value = Uint8List.fromList(talkData.content);
}
/// 启动播放
void _startPlayback() {
int frameIntervalMs = 45; // 初始帧间隔设置为45毫秒约22FPS
Future.delayed(Duration(milliseconds: 800), () {
_startTime = DateTime.now().millisecondsSinceEpoch;
_syncTimer ??=
Timer.periodic(Duration(milliseconds: frameIntervalMs), (timer) {
final currentTime = DateTime.now().millisecondsSinceEpoch;
final elapsedTime = currentTime - _startTime;
// 根据 elapsedTime 同步音频和视频
// AppLog.log('Elapsed Time: $elapsedTime ms');
// 动态调整帧间隔
_adjustFrameInterval();
// 播放合适的音频帧
if (state.audioBuffer.isNotEmpty &&
state.audioBuffer.first.durationMs <= elapsedTime) {
// 判断音频开关是否打开
if (state.isOpenVoice.value) {
_playAudioData(state.audioBuffer.removeAt(0));
} else {
// 如果不播放音频,只从缓冲区中读取数据,但不移除
// 你可以根据需要调整此处逻辑,例如保留缓冲区的最大长度,防止无限增长
// 仅移除缓冲区数据但不播放音频,确保音频也是实时更新的
state.audioBuffer.removeAt(0);
}
}
// 播放合适的视频帧
// 跳帧策略:如果缓冲区中有多个帧,且它们的时间戳都在当前时间之前,则播放最新的帧
while (state.videoBuffer.isNotEmpty &&
state.videoBuffer.first.durationMs <= elapsedTime) {
// 如果有多个帧,移除旧的帧,保持最新的帧
if (state.videoBuffer.length > 1) {
state.videoBuffer.removeAt(0);
} else {
_playVideoData(state.videoBuffer.removeAt(0));
}
}
});
});
}
/// 动态调整帧间隔
void _adjustFrameInterval() {
if (state.videoBuffer.length < 10 && frameIntervalMs < maxFrameIntervalMs) {
// 如果缓冲区较小且帧间隔小于最大值,则增加帧间隔
frameIntervalMs += 5;
} else if (state.videoBuffer.length > 20 &&
frameIntervalMs > minFrameIntervalMs) {
// 如果缓冲区较大且帧间隔大于最小值,则减少帧间隔
frameIntervalMs -= 5;
}
_syncTimer?.cancel();
_syncTimer =
Timer.periodic(Duration(milliseconds: frameIntervalMs), (timer) {
final currentTime = DateTime.now().millisecondsSinceEpoch;
final elapsedTime = currentTime - _startTime;
// 播放合适的音频帧
if (state.audioBuffer.isNotEmpty &&
state.audioBuffer.first.durationMs <= elapsedTime) {
// 判断音频开关是否打开
if (state.isOpenVoice.value) {
_playAudioData(state.audioBuffer.removeAt(0));
} else {
// 如果不播放音频,只从缓冲区中读取数据,但不移除
// 你可以根据需要调整此处逻辑,例如保留缓冲区的最大长度,防止无限增长
// 仅移除缓冲区数据但不播放音频,确保音频也是实时更新的
state.audioBuffer.removeAt(0);
}
}
// 播放合适的视频帧
// 跳帧策略:如果缓冲区中有多个帧,且它们的时间戳都在当前时间之前,则播放最新的帧
while (state.videoBuffer.isNotEmpty &&
state.videoBuffer.first.durationMs <= elapsedTime) {
// 如果有多个帧,移除旧的帧,保持最新的帧
if (state.videoBuffer.length > 1) {
state.videoBuffer.removeAt(0);
} else {
_playVideoData(state.videoBuffer.removeAt(0));
}
}
});
}
/// 修改网络状态
void updateNetworkStatus(int currentTimestamp) {
if (state.lastFrameTimestamp.value != 0) {
final frameInterval = currentTimestamp - state.lastFrameTimestamp.value;
if (frameInterval > 500 && frameInterval <= 1000) {
// 判断帧间隔是否在500毫秒到1秒之间
state.networkStatus.value = NetworkStatus.lagging;
showNetworkStatus("Network is lagging");
} else if (frameInterval > 1000) {
// 判断帧间隔是否超过1秒
state.networkStatus.value = NetworkStatus.delayed;
showNetworkStatus("Network is delayed");
} else {
state.networkStatus.value = NetworkStatus.normal;
state.alertCount.value = 0; // 重置计数器
}
}
state.lastFrameTimestamp.value = currentTimestamp;
}
/// 提示网络状态
void showNetworkStatus(String message) {
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// 如果提示次数未达到最大值且 EasyLoading 未显示,则显示提示
if (state.alertCount.value < state.maxAlertNumber.value &&
!EasyLoading.isShow) {
showToast(message);
state.alertCount++;
}
}
/// 停止播放音频
void _stopPlayG711Data() async {
await FlutterPcmSound.pause();
await FlutterPcmSound.stop();
await FlutterPcmSound.clear();
}
/// 开门
udpOpenDoorAction() async {
final List<String>? privateKey =
await Storage.getStringList(saveBluePrivateKey);
final List<int> getPrivateKeyList = changeStringListToIntList(privateKey!);
final List<String>? signKey = await Storage.getStringList(saveBlueSignKey);
final List<int> signKeyDataList = changeStringListToIntList(signKey!);
final List<String>? token = await Storage.getStringList(saveBlueToken);
final List<int> getTokenList = changeStringListToIntList(token!);
await _getLockNetToken();
final OpenLockCommand openLockCommand = OpenLockCommand(
lockID: BlueManage().connectDeviceName,
userID: await Storage.getUid(),
openMode: lockDetailState.openDoorModel,
openTime: _getUTCNetTime(),
onlineToken: lockDetailState.lockNetToken,
token: getTokenList,
needAuthor: 1,
signKey: signKeyDataList,
privateKey: getPrivateKeyList,
);
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final messageDetail = openLockCommand.packageData();
// 将 List<int> 转换为十六进制字符串
String hexString = messageDetail
.map((byte) => byte.toRadixString(16).padLeft(2, '0'))
.join(' ');
AppLog.log('open lock hexString: $hexString');
// 发送远程开门消息
StartChartManage().sendRemoteUnLockMessage(
bluetoothDeviceName: BlueManage().connectDeviceName,
openLockCommand: messageDetail,
);
showToast('已发送开门通知');
}
int _getUTCNetTime() {
if (lockDetailState.isHaveNetwork) {
return DateTime.now().millisecondsSinceEpoch ~/ 1000 +
lockDetailState.differentialTime;
} else {
return 0;
}
}
// 获取手机联网token根据锁设置里面获取的开锁时是否联网来判断是否调用这个接口
Future<void> _getLockNetToken() async {
final LockNetTokenEntity entity = await ApiRepository.to.getLockNetToken(
lockId: lockDetailState.keyInfos.value.lockId.toString());
if (entity.errorCode!.codeIsSuccessful) {
lockDetailState.lockNetToken = entity.data!.token!.toString();
AppLog.log('从服务器获取联网token:${lockDetailState.lockNetToken}');
} else {
BuglyTool.uploadException(
message: '点击了需要联网开锁', detail: '点击了需要联网开锁 获取连网token失败', upload: true);
showToast('网络访问失败,请检查网络是否正常'.tr, something: () {});
}
}
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/// 获取权限状态
Future<bool> getPermissionStatus() async {
final Permission permission = Permission.microphone;
//granted 通过denied 被拒绝permanentlyDenied 拒绝且不在提示
final PermissionStatus status = await permission.status;
if (status.isGranted) {
return true;
} else if (status.isDenied) {
requestPermission(permission);
} else if (status.isPermanentlyDenied) {
openAppSettings();
} else if (status.isRestricted) {
requestPermission(permission);
} else {}
return false;
}
///申请权限
void requestPermission(Permission permission) async {
final PermissionStatus status = await permission.request();
if (status.isPermanentlyDenied) {
openAppSettings();
}
}
Future<void> requestPermissions() async {
// 申请存储权限
var storageStatus = await Permission.storage.request();
// 申请录音权限
var microphoneStatus = await Permission.microphone.request();
if (storageStatus.isGranted && microphoneStatus.isGranted) {
print("Permissions granted");
} else {
print("Permissions denied");
// 如果权限被拒绝,可以提示用户或跳转到设置页面
if (await Permission.storage.isPermanentlyDenied) {
openAppSettings(); // 跳转到应用设置页面
}
}
}
Future<void> startRecording() async {
requestPermissions();
if (state.isRecordingScreen.value) {
showToast('录屏已开始,请勿重复点击');
}
bool start = await FlutterScreenRecording.startRecordScreen(
"Screen Recording", // 视频文件名
titleNotification: "Recording in progress", // 通知栏标题
messageNotification: "Tap to stop recording", // 通知栏内容
);
if (start) {
state.isRecordingScreen.value = true;
}
}
Future<void> stopRecording() async {
String path = await FlutterScreenRecording.stopRecordScreen;
print("Recording saved to: $path");
// 将视频保存到系统相册
bool? success = await GallerySaver.saveVideo(path);
if (success == true) {
print("Video saved to gallery");
} else {
print("Failed to save video to gallery");
}
showToast('录屏结束,已保存到系统相册');
state.isRecordingScreen.value = false;
}
@override
void onReady() {
super.onReady();
}
@override
void onInit() {
super.onInit();
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// 启动监听音视频数据流
_startListenTalkData();
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// 启动监听对讲状态
_startListenTalkStatus();
// 在没有监听成功之前赋值一遍状态
// *** 由于页面会在状态变化之后才会初始化,导致识别不到最新的状态,在这里手动赋值 ***
state.talkStatus.value = state.startChartTalkStatus.status;
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// 初始化音频播放器
_initFlutterPcmSound();
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// 启动播放定时器
_startPlayback();
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// 初始化录音控制器
_initAudioRecorder();
requestPermissions();
}
@override
void onClose() {
_stopPlayG711Data();
state.listData.value = Uint8List(0);
state.audioBuffer.clear();
state.videoBuffer.clear();
_syncTimer?.cancel();
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_syncTimer = null;
}
/// 处理无效通话状态
void _handleInvalidTalkStatus() {
state.listData.value = Uint8List(0);
// 停止播放音频
_stopPlayG711Data();
// 状态错误,返回页面
Get.back();
}
/// 更新发送预期数据
void updateTalkExpect() {
TalkExpectReq talkExpectReq = TalkExpectReq();
if (state.isOpenVoice.value) {
talkExpectReq = TalkExpectReq(
videoType: [VideoTypeE.IMAGE],
audioType: [AudioTypeE.G711],
);
} else {
talkExpectReq = TalkExpectReq(
videoType: [VideoTypeE.IMAGE],
audioType: [],
);
}
/// 修改发送预期数据
StartChartManage().changeTalkExpectDataTypeAndReStartTalkExpectMessageTimer(
talkExpect: talkExpectReq);
state.isOpenVoice.value = !state.isOpenVoice.value;
}
/// 截图并保存到相册
Future<void> captureAndSavePng() async {
try {
if (state.globalKey.currentContext == null) {
AppLog.log('截图失败: 未找到当前上下文');
return;
}
final RenderRepaintBoundary boundary = state.globalKey.currentContext!
.findRenderObject()! as RenderRepaintBoundary;
final ui.Image image = await boundary.toImage();
final ByteData? byteData =
await image.toByteData(format: ui.ImageByteFormat.png);
if (byteData == null) {
AppLog.log('截图失败: 图像数据为空');
return;
}
final Uint8List pngBytes = byteData.buffer.asUint8List();
// 获取应用程序的文档目录
final Directory directory = await getApplicationDocumentsDirectory();
final String imagePath = '${directory.path}/screenshot.png';
// 将截图保存为文件
final File imgFile = File(imagePath);
await imgFile.writeAsBytes(pngBytes);
// 将截图保存到相册
await ImageGallerySaver.saveFile(imagePath);
AppLog.log('截图保存路径: $imagePath');
showToast('截图已保存到相册'.tr);
} catch (e) {
AppLog.log('截图失败: $e');
}
}
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/// 初始化音频录制器
void _initAudioRecorder() {
state.voiceProcessor = VoiceProcessor.instance;
}
//开始录音
Future<void> startProcessingAudio() async {
// 增加录音帧监听器和错误监听器
state.voiceProcessor?.addFrameListener(_onFrame);
state.voiceProcessor?.addErrorListener(_onError);
try {
if (await state.voiceProcessor?.hasRecordAudioPermission() ?? false) {
await state.voiceProcessor?.start(state.frameLength, state.sampleRate);
final bool? isRecording = await state.voiceProcessor?.isRecording();
state.isRecordingAudio.value = isRecording!;
state.startRecordingAudioTime.value = DateTime.now();
} else {
// state.errorMessage.value = 'Recording permission not granted';
}
} on PlatformException catch (ex) {
// state.errorMessage.value = 'Failed to start recorder: $ex';
}
}
/// 停止录音
Future<void> stopProcessingAudio() async {
try {
await state.voiceProcessor?.stop();
state.voiceProcessor?.removeFrameListener(_onFrame);
state.udpSendDataFrameNumber = 0;
// 记录结束时间
state.endRecordingAudioTime.value = DateTime.now();
// 计算录音的持续时间
final duration = state.endRecordingAudioTime.value!
.difference(state.startRecordingAudioTime.value!);
state.recordingAudioTime.value = duration.inSeconds;
} on PlatformException catch (ex) {
// state.errorMessage.value = 'Failed to stop recorder: $ex';
} finally {
final bool? isRecording = await state.voiceProcessor?.isRecording();
state.isRecordingAudio.value = isRecording!;
}
}
Future<void> _onFrame(List<int> frame) async {
state.recordingAudioAllFrames.add(frame); // 将帧添加到状态变量中
// final List<int> concatenatedFrames =
// _concatenateFrames(state.recordingAudioAllFrames); // 连接所有帧
final List<int> pcmBytes = _listLinearToULaw(frame);
// 发送音频数据
StartChartManage().sendTalkDataMessage(
talkData: TalkData(
content: pcmBytes,
contentType: TalkData_ContentTypeE.G711,
durationMs: DateTime.now().millisecondsSinceEpoch -
state.startRecordingAudioTime.value.millisecondsSinceEpoch,
),
);
}
void _onError(VoiceProcessorException error) {
// state.errorMessage.value = error.message!;
AppLog.log(error.message!);
}
// 拿到的音频转化成pcm
List<int> _listLinearToULaw(List<int> pcmList) {
final List<int> uLawList = [];
for (int pcmVal in pcmList) {
final int uLawVal = _linearToULaw(pcmVal);
uLawList.add(uLawVal);
}
return uLawList;
}
// 拿到的音频转化成pcm
int _linearToULaw(int pcmVal) {
int mask;
int seg;
int uval;
if (pcmVal < 0) {
pcmVal = 0x84 - pcmVal;
mask = 0x7F;
} else {
pcmVal += 0x84;
mask = 0xFF;
}
seg = search(pcmVal);
if (seg >= 8) {
return 0x7F ^ mask;
} else {
uval = seg << 4;
uval |= (pcmVal >> (seg + 3)) & 0xF;
return uval ^ mask;
}
}
int search(int val) {
final List<int> table = [
0xFF,
0x1FF,
0x3FF,
0x7FF,
0xFFF,
0x1FFF,
0x3FFF,
0x7FFF
];
const int size = 8;
for (int i = 0; i < size; i++) {
if (val <= table[i]) {
return i;
}
}
return size;
}
}