app-starlock/lib/talk/starChart/views/talkView/talk_view_logic.dart

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import 'dart:async';
import 'dart:io';
import 'dart:ui' as ui;
import 'dart:math'; // Import the math package to use sqrt
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import 'package:flutter/foundation.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/services.dart';
import 'package:flutter_pcm_sound/flutter_pcm_sound.dart';
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import 'package:flutter_voice_processor/flutter_voice_processor.dart';
import 'package:gallery_saver/gallery_saver.dart';
import 'package:get/get.dart';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:path_provider/path_provider.dart';
import 'package:permission_handler/permission_handler.dart';
import 'package:star_lock/app_settings/app_settings.dart';
import 'package:star_lock/login/login/entity/LoginEntity.dart';
import 'package:star_lock/main/lockDetail/lockDetail/lockDetail_logic.dart';
import 'package:star_lock/main/lockDetail/lockDetail/lockDetail_state.dart';
import 'package:star_lock/main/lockDetail/lockDetail/lockNetToken_entity.dart';
import 'package:star_lock/main/lockDetail/lockSet/lockSet/lockSetInfo_entity.dart';
import 'package:star_lock/main/lockMian/entity/lockListInfo_entity.dart';
import 'package:star_lock/network/api_repository.dart';
import 'package:star_lock/talk/call/g711.dart';
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import 'package:star_lock/talk/starChart/constant/talk_status.dart';
import 'package:star_lock/talk/starChart/proto/talk_data.pb.dart';
import 'package:star_lock/talk/starChart/proto/talk_expect.pb.dart';
import 'package:star_lock/talk/starChart/star_chart_manage.dart';
import 'package:star_lock/talk/starChart/views/talkView/talk_view_state.dart';
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import 'package:star_lock/tools/G711Tool.dart';
import 'package:star_lock/tools/bugly/bugly_tool.dart';
import '../../../../tools/baseGetXController.dart';
class TalkViewLogic extends BaseGetXController {
final TalkViewState state = TalkViewState();
final LockDetailState lockDetailState = Get.put(LockDetailLogic()).state;
final int minBufferSize = 2; // 最小缓冲2帧约166ms
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final int maxBufferSize = 20; // 最大缓冲8帧约666ms
int bufferSize = 8; // 初始化为默认大小
// 修改音频相关的成员变量
final int minAudioBufferSize = 1; // 音频最小缓冲1帧
final int maxAudioBufferSize = 3; // 音频最大缓冲3帧
int audioBufferSize = 2; // 音频默认缓冲2帧
// 添加开始时间记录
int _startTime = 0; // 开始播放时间戳
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int _startAudioTime = 0; // 开始播放时间戳
bool _isFirstFrame = true; // 是否是第一帧
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bool _isFirstAudioFrame = true; // 是否是第一帧
// 定义音频帧缓冲和发送函数
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final List<int> _bufferedAudioFrames = <int>[];
final Map<String, ui.Image> _imageCache = {};
// 添加一个变量用于记录上一帧的时间戳
int _lastFrameTimestamp = 0; // 初始值为 0
// 添加帧率计算相关变量
int _frameCount = 0;
int _lastFpsUpdateTime = 0;
Timer? _fpsTimer;
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/// 初始化音频播放器
void _initFlutterPcmSound() {
const int sampleRate = 8000;
FlutterPcmSound.setLogLevel(LogLevel.none);
FlutterPcmSound.setup(sampleRate: sampleRate, channelCount: 1);
// 设置 feed 阈值
if (Platform.isAndroid) {
FlutterPcmSound.setFeedThreshold(1024); // Android 平台的特殊处理
} else {
FlutterPcmSound.setFeedThreshold(2000); // 非 Android 平台的处理
}
}
/// 挂断
void udpHangUpAction() async {
if (state.talkStatus.value == TalkStatus.answeredSuccessfully) {
// 如果是通话中就挂断
StartChartManage().startTalkHangupMessageTimer();
} else {
// 拒绝
StartChartManage().startTalkRejectMessageTimer();
}
Get.back();
}
// 发起接听命令
void initiateAnswerCommand() {
StartChartManage().startTalkAcceptTimer();
}
// 监听音视频数据流
void _startListenTalkData() {
state.talkDataRepository.talkDataStream.listen((TalkData talkData) async {
final contentType = talkData.contentType;
final currentTime = DateTime.now().millisecondsSinceEpoch;
// 判断数据类型,进行分发处理
switch (contentType) {
case TalkData_ContentTypeE.G711:
// // 第一帧到达时记录开始时间
// if (_isFirstAudioFrame) {
// _startAudioTime = currentTime;
// _isFirstAudioFrame = false;
// }
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// 计算音频延迟
final expectedTime = _startAudioTime + talkData.durationMs;
final audioDelay = currentTime - expectedTime;
// 如果延迟太大,清空缓冲区并直接播放
if (audioDelay > 500) {
state.audioBuffer.clear();
if (state.isOpenVoice.value) {
_playAudioFrames();
}
return;
}
if (state.audioBuffer.length >= audioBufferSize) {
state.audioBuffer.removeAt(0); // 丢弃最旧的数据
}
state.audioBuffer.add(talkData); // 添加新数据
// 添加音频播放逻辑,与视频类似
_playAudioFrames();
break;
case TalkData_ContentTypeE.Image:
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// 第一帧到达时记录开始时间
if (_isFirstFrame) {
_startTime = currentTime;
_isFirstFrame = false;
AppLog.log('第一帧帧的时间戳:${talkData.durationMs}');
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}
// AppLog.log('其他帧的时间戳:${talkData.durationMs}');
// 计算帧间间隔
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if (_lastFrameTimestamp != 0) {
final int frameInterval = talkData.durationMs - _lastFrameTimestamp;
_adjustBufferSize(frameInterval); // 根据帧间间隔调整缓冲区
}
_lastFrameTimestamp = talkData.durationMs; // 更新上一帧时间戳
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// 然后添加到播放缓冲区
if (state.videoBuffer.length >= bufferSize) {
state.videoBuffer.removeAt(0);
}
state.videoBuffer.add(talkData);
// 先进行解码和缓存
await _decodeAndCacheFrame(talkData);
// 最后尝试播放
_playVideoFrames();
break;
}
});
}
// 修改:视频帧播放逻辑
void _playVideoFrames() {
// 如果缓冲区为空或未达到目标大小,不进行播放
if (state.videoBuffer.isEmpty || state.videoBuffer.length < bufferSize) {
// AppLog.log('📊 缓冲中 - 当前缓冲区大小: ${state.videoBuffer.length}/${bufferSize}');
return;
}
// 找出时间戳最小的帧(最旧的帧)
TalkData? oldestFrame;
int oldestIndex = -1;
for (int i = 0; i < state.videoBuffer.length; i++) {
if (oldestFrame == null ||
state.videoBuffer[i].durationMs < oldestFrame.durationMs) {
oldestFrame = state.videoBuffer[i];
oldestIndex = i;
}
}
// 确保找到了有效帧
if (oldestFrame != null && oldestIndex != -1) {
final cacheKey = oldestFrame.content.hashCode.toString();
// 使用缓存的解码图片更新显示
if (_imageCache.containsKey(cacheKey)) {
state.currentImage.value = _imageCache[cacheKey];
state.listData.value = Uint8List.fromList(oldestFrame.content);
state.videoBuffer.removeAt(oldestIndex); // 移除已播放的帧
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// // 更新帧率计算
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// _frameCount++;
// final currentTime = DateTime.now().millisecondsSinceEpoch;
// final elapsed = currentTime - _lastFpsUpdateTime;
//
// if (elapsed >= 1000) {
// // 每秒更新一次
// state.fps.value = (_frameCount * 1000 / elapsed).round();
// _frameCount = 0;
// _lastFpsUpdateTime = currentTime;
// }
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} else {
// AppLog.log('⚠️ 帧未找到缓存 - Key: $cacheKey');
state.videoBuffer.removeAt(oldestIndex); // 移除无法播放的帧
}
}
}
// 新增:音频帧播放逻辑
void _playAudioFrames() {
// 如果缓冲区为空或未达到目标大小,不进行播放
// 音频缓冲区要求更小,以减少延迟
if (state.audioBuffer.isEmpty ||
state.audioBuffer.length < audioBufferSize) {
return;
}
// 找出时间戳最小的音频帧
TalkData? oldestFrame;
int oldestIndex = -1;
for (int i = 0; i < state.audioBuffer.length; i++) {
if (oldestFrame == null ||
state.audioBuffer[i].durationMs < oldestFrame.durationMs) {
oldestFrame = state.audioBuffer[i];
oldestIndex = i;
}
}
// 确保找到了有效帧
if (oldestFrame != null && oldestIndex != -1) {
if (state.isOpenVoice.value) {
// 播放音频
_playAudioData(oldestFrame);
}
state.audioBuffer.removeAt(oldestIndex);
}
}
// 新增:解码和缓存帧的方法
Future<void> _decodeAndCacheFrame(TalkData talkData) async {
try {
String cacheKey = talkData.content.hashCode.toString();
// 如果该帧还没有被缓存,则进行解码和缓存
if (!_imageCache.containsKey(cacheKey)) {
final Uint8List uint8Data = Uint8List.fromList(talkData.content);
final ui.Image image = await decodeImageFromList(uint8Data);
// 管理缓存大小
if (_imageCache.length >= bufferSize) {
_imageCache.remove(_imageCache.keys.first);
}
// 添加到缓存
_imageCache[cacheKey] = image;
// AppLog.log('📥 缓存新帧 - 缓存数: ${_imageCache.length}, Key: $cacheKey');
}
} catch (e) {
AppLog.log('❌ 帧解码错误: $e');
}
}
// 新增:动态调整缓冲区大小的方法
void _adjustBufferSize(int frameInterval) {
const int frameDuration = 83; // 假设每帧的时间间隔为 83ms12fps
const int delayThresholdHigh = frameDuration * 2; // 高延迟阈值2帧时间
const int delayThresholdLow = frameDuration; // 低延迟阈值1帧时间
const int adjustInterval = 1; // 每次调整1帧
if (frameInterval > delayThresholdHigh && bufferSize < maxBufferSize) {
// 帧间间隔较大,增加缓冲区
bufferSize = min(bufferSize + adjustInterval, maxBufferSize);
AppLog.log('📈 增加缓冲区 - 当前大小: $bufferSize, 帧间间隔: ${frameInterval}ms');
} else if (frameInterval < delayThresholdLow &&
bufferSize > minBufferSize) {
// 帧间间隔较小,减少缓冲区
bufferSize = max(bufferSize - adjustInterval, minBufferSize);
AppLog.log('📉 减少缓冲区 - 当前大小: $bufferSize, 帧间间隔: ${frameInterval}ms');
}
}
/// 监听对讲状态
void _startListenTalkStatus() {
state.startChartTalkStatus.statusStream.listen((talkStatus) {
state.talkStatus.value = talkStatus;
switch (talkStatus) {
case TalkStatus.rejected:
case TalkStatus.hangingUpDuring:
case TalkStatus.notTalkData:
case TalkStatus.notTalkPing:
case TalkStatus.end:
_handleInvalidTalkStatus();
break;
case TalkStatus.answeredSuccessfully:
state.oneMinuteTimeTimer?.cancel(); // 取消旧定时器
state.oneMinuteTimeTimer ??=
Timer.periodic(const Duration(seconds: 1), (Timer t) {
if (state.listData.value.length > 0) {
state.oneMinuteTime.value++;
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// if (state.oneMinuteTime.value >= 60) {
// t.cancel(); // 取消定时器
// state.oneMinuteTime.value = 0;
// // 倒计时结束挂断
// // udpHangUpAction();
// }
}
});
break;
default:
// 其他状态的处理
break;
}
});
}
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/// 播放音频数据
void _playAudioData(TalkData talkData) async {
if (state.isOpenVoice.value) {
final list =
G711().decodeAndDenoise(talkData.content, true, 8000, 300, 150);
// // 将 PCM 数据转换为 PcmArrayInt16
final PcmArrayInt16 fromList = PcmArrayInt16.fromList(list);
FlutterPcmSound.feed(fromList);
if (!state.isPlaying.value) {
FlutterPcmSound.play();
state.isPlaying.value = true;
}
}
}
/// 停止播放音频
void _stopPlayG711Data() async {
await FlutterPcmSound.pause();
await FlutterPcmSound.stop();
await FlutterPcmSound.clear();
}
/// 开门
// udpOpenDoorAction() async {
// final List<String>? privateKey =
// await Storage.getStringList(saveBluePrivateKey);
// final List<int> getPrivateKeyList = changeStringListToIntList(privateKey!);
//
// final List<String>? signKey = await Storage.getStringList(saveBlueSignKey);
// final List<int> signKeyDataList = changeStringListToIntList(signKey!);
//
// final List<String>? token = await Storage.getStringList(saveBlueToken);
// final List<int> getTokenList = changeStringListToIntList(token!);
//
// await _getLockNetToken();
//
// final OpenLockCommand openLockCommand = OpenLockCommand(
// lockID: BlueManage().connectDeviceName,
// userID: await Storage.getUid(),
// openMode: lockDetailState.openDoorModel,
// openTime: _getUTCNetTime(),
// onlineToken: lockDetailState.lockNetToken,
// token: getTokenList,
// needAuthor: 1,
// signKey: signKeyDataList,
// privateKey: getPrivateKeyList,
// );
// final messageDetail = openLockCommand.packageData();
// // 将 List<int> 转换为十六进制字符串
// String hexString = messageDetail
// .map((byte) => byte.toRadixString(16).padLeft(2, '0'))
// .join(' ');
//
// AppLog.log('open lock hexString: $hexString');
// // 发送远程开门消息
// StartChartManage().sendRemoteUnLockMessage(
// bluetoothDeviceName: BlueManage().connectDeviceName,
// openLockCommand: messageDetail,
// );
// showToast('正在开锁中...'.tr);
// }
int _getUTCNetTime() {
if (lockDetailState.isHaveNetwork) {
return DateTime.now().millisecondsSinceEpoch ~/ 1000 +
lockDetailState.differentialTime;
} else {
return 0;
}
}
// 获取手机联网token根据锁设置里面获取的开锁时是否联网来判断是否调用这个接口
Future<void> _getLockNetToken() async {
final LockNetTokenEntity entity = await ApiRepository.to.getLockNetToken(
lockId: lockDetailState.keyInfos.value.lockId.toString());
if (entity.errorCode!.codeIsSuccessful) {
lockDetailState.lockNetToken = entity.data!.token!.toString();
AppLog.log('从服务器获取联网token:${lockDetailState.lockNetToken}');
} else {
BuglyTool.uploadException(
message: '点击了需要联网开锁', detail: '点击了需要联网开锁 获取连网token失败', upload: true);
showToast('网络访问失败,请检查网络是否正常'.tr, something: () {});
}
}
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/// 获取权限状态
Future<bool> getPermissionStatus() async {
final Permission permission = Permission.microphone;
//granted 通过denied 被拒绝permanentlyDenied 拒绝且不在提示
final PermissionStatus status = await permission.status;
if (status.isGranted) {
return true;
} else if (status.isDenied) {
requestPermission(permission);
} else if (status.isPermanentlyDenied) {
openAppSettings();
} else if (status.isRestricted) {
requestPermission(permission);
} else {}
return false;
}
///申请权限
void requestPermission(Permission permission) async {
final PermissionStatus status = await permission.request();
if (status.isPermanentlyDenied) {
openAppSettings();
}
}
Future<void> requestPermissions() async {
// 申请存储权限
var storageStatus = await Permission.storage.request();
// 申请录音权限
var microphoneStatus = await Permission.microphone.request();
if (storageStatus.isGranted && microphoneStatus.isGranted) {
print("Permissions granted");
} else {
print("Permissions denied");
// 如果权限被拒绝,可以提示用户或跳转到设置页面
if (await Permission.storage.isPermanentlyDenied) {
openAppSettings(); // 跳转到应用设置页面
}
}
}
Future<void> startRecording() async {
// requestPermissions();
// if (state.isRecordingScreen.value) {
// showToast('录屏已开始,请勿重复点击');
// }
// bool start = await FlutterScreenRecording.startRecordScreen(
// "Screen Recording", // 视频文件名
// titleNotification: "Recording in progress", // 通知栏标题
// messageNotification: "Tap to stop recording", // 通知栏内容
// );
//
// if (start) {
// state.isRecordingScreen.value = true;
// }
}
Future<void> stopRecording() async {
// String path = await FlutterScreenRecording.stopRecordScreen;
// print("Recording saved to: $path");
//
// // 将视频保存到系统相册
// bool? success = await GallerySaver.saveVideo(path);
// if (success == true) {
// print("Video saved to gallery");
// } else {
// print("Failed to save video to gallery");
// }
//
// showToast('录屏结束,已保存到系统相册');
// state.isRecordingScreen.value = false;
}
@override
void onReady() {
super.onReady();
}
@override
void onInit() {
super.onInit();
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// 启动监听音视频数据流
_startListenTalkData();
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// 启动监听对讲状态
_startListenTalkStatus();
// 在没有监听成功之前赋值一遍状态
// *** 由于页面会在状态变化之后才会初始化,导致识别不到最新的状态,在这里手动赋值 ***
state.talkStatus.value = state.startChartTalkStatus.status;
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// 初始化音频播放器
_initFlutterPcmSound();
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// 启动播放定时器
// _startPlayback();
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// 初始化录音控制器
_initAudioRecorder();
requestPermissions();
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}
@override
void onClose() {
_stopPlayG711Data(); // 停止播放音频
state.listData.value = Uint8List(0); // 清空视频数据
state.audioBuffer.clear(); // 清空音频缓冲区
state.videoBuffer.clear(); // 清空视频缓冲区
state.oneMinuteTimeTimer?.cancel();
state.oneMinuteTimeTimer = null;
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stopProcessingAudio();
// 清理图片缓存
_imageCache.clear();
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state.oneMinuteTimeTimer?.cancel(); // 取消旧定时器
state.oneMinuteTimeTimer = null; // 取消旧定时器
state.oneMinuteTime.value = 0;
super.onClose();
}
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@override
void dispose() {
stopProcessingAudio();
// 重置期望数据
StartChartManage().reSetDefaultTalkExpect();
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super.dispose();
}
/// 处理无效通话状态
void _handleInvalidTalkStatus() {
state.listData.value = Uint8List(0);
// 停止播放音频
_stopPlayG711Data();
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stopProcessingAudio();
}
/// 更新发送预期数据
void updateTalkExpect() {
TalkExpectReq talkExpectReq = TalkExpectReq();
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state.isOpenVoice.value = !state.isOpenVoice.value;
if (!state.isOpenVoice.value) {
talkExpectReq = TalkExpectReq(
videoType: [VideoTypeE.IMAGE],
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audioType: [],
);
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showToast('已静音'.tr);
} else {
talkExpectReq = TalkExpectReq(
videoType: [VideoTypeE.IMAGE],
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audioType: [AudioTypeE.G711],
);
}
/// 修改发送预期数据
StartChartManage().changeTalkExpectDataTypeAndReStartTalkExpectMessageTimer(
talkExpect: talkExpectReq);
}
/// 截图并保存到相册
Future<void> captureAndSavePng() async {
try {
if (state.globalKey.currentContext == null) {
AppLog.log('截图失败: 未找到当前上下文');
return;
}
final RenderRepaintBoundary boundary = state.globalKey.currentContext!
.findRenderObject()! as RenderRepaintBoundary;
final ui.Image image = await boundary.toImage();
final ByteData? byteData =
await image.toByteData(format: ui.ImageByteFormat.png);
if (byteData == null) {
AppLog.log('截图失败: 图像数据为空');
return;
}
final Uint8List pngBytes = byteData.buffer.asUint8List();
// 获取应用程序的文档目录
final Directory directory = await getApplicationDocumentsDirectory();
final String imagePath = '${directory.path}/screenshot.png';
// 将截图保存为文件
final File imgFile = File(imagePath);
await imgFile.writeAsBytes(pngBytes);
// 将截图保存到相册
await ImageGallerySaver.saveFile(imagePath);
AppLog.log('截图保存路径: $imagePath');
showToast('截图已保存到相册'.tr);
} catch (e) {
AppLog.log('截图失败: $e');
}
}
// 远程开锁
Future<void> remoteOpenLock() async {
final lockPeerId = StartChartManage().lockPeerId;
final lockListPeerId = StartChartManage().lockListPeerId;
int lockId = lockDetailState.keyInfos.value.lockId ?? 0;
// 如果锁列表获取到peerId代表有多个锁使用锁列表的peerId
// 从列表中遍历出对应的peerId
lockListPeerId.forEach((element) {
if (element.network?.peerId == lockPeerId) {
lockId = element.lockId ?? 0;
}
});
final LockSetInfoEntity lockSetInfoEntity =
await ApiRepository.to.getLockSettingInfoData(
lockId: lockId.toString(),
);
if (lockSetInfoEntity.errorCode!.codeIsSuccessful) {
if (lockSetInfoEntity.data?.lockFeature?.remoteUnlock == 1 &&
lockSetInfoEntity.data?.lockSettingInfo?.remoteUnlock == 1) {
final LoginEntity entity = await ApiRepository.to
.remoteOpenLock(lockId: lockId.toString(), timeOut: 60);
if (entity.errorCode!.codeIsSuccessful) {
showToast('已开锁'.tr);
StartChartManage().lockListPeerId = [];
}
} else {
showToast('该锁的远程开锁功能未启用'.tr);
}
}
}
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/// 初始化音频录制器
void _initAudioRecorder() {
state.voiceProcessor = VoiceProcessor.instance;
}
//开始录音
Future<void> startProcessingAudio() async {
try {
if (await state.voiceProcessor?.hasRecordAudioPermission() ?? false) {
await state.voiceProcessor?.start(state.frameLength, state.sampleRate);
final bool? isRecording = await state.voiceProcessor?.isRecording();
state.isRecordingAudio.value = isRecording!;
state.startRecordingAudioTime.value = DateTime.now();
// 增加录音帧监听器和错误监听器
state.voiceProcessor
?.addFrameListeners(<VoiceProcessorFrameListener>[_onFrame]);
state.voiceProcessor?.addErrorListener(_onError);
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} else {
// state.errorMessage.value = 'Recording permission not granted';
}
} on PlatformException catch (ex) {
// state.errorMessage.value = 'Failed to start recorder: $ex';
}
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state.isOpenVoice.value = false;
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}
/// 停止录音
Future<void> stopProcessingAudio() async {
try {
await state.voiceProcessor?.stop();
state.voiceProcessor?.removeFrameListener(_onFrame);
state.udpSendDataFrameNumber = 0;
// 记录结束时间
state.endRecordingAudioTime.value = DateTime.now();
// 计算录音的持续时间
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final Duration duration = state.endRecordingAudioTime.value
.difference(state.startRecordingAudioTime.value);
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state.recordingAudioTime.value = duration.inSeconds;
} on PlatformException catch (ex) {
// state.errorMessage.value = 'Failed to stop recorder: $ex';
} finally {
final bool? isRecording = await state.voiceProcessor?.isRecording();
state.isRecordingAudio.value = isRecording!;
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state.isOpenVoice.value = true;
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}
}
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// 音频帧处理
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Future<void> _onFrame(List<int> frame) async {
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// 添加最大缓冲限制
if (_bufferedAudioFrames.length > state.frameLength * 3) {
_bufferedAudioFrames.clear(); // 清空过多积累的数据
return;
}
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// 首先应用固定增益提升基础音量
List<int> amplifiedFrame = _applyGain(frame, 1.6);
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// 编码为G711数据
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List<int> encodedData = G711Tool.encode(amplifiedFrame, 0); // 0表示A-law
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_bufferedAudioFrames.addAll(encodedData);
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// 使用相对时间戳
final int ms = DateTime.now().millisecondsSinceEpoch % 1000000; // 使用循环时间戳
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int getFrameLength = state.frameLength;
if (Platform.isIOS) {
getFrameLength = state.frameLength * 2;
}
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// 添加发送间隔控制
if (_bufferedAudioFrames.length >= state.frameLength) {
try {
await StartChartManage().sendTalkDataMessage(
talkData: TalkData(
content: _bufferedAudioFrames,
contentType: TalkData_ContentTypeE.G711,
durationMs: ms,
),
);
} finally {
_bufferedAudioFrames.clear(); // 确保清理缓冲区
}
} else {
_bufferedAudioFrames.addAll(encodedData);
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}
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}
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// 错误监听
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void _onError(VoiceProcessorException error) {
AppLog.log(error.message!);
}
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// 添加音频增益处理方法
List<int> _applyGain(List<int> pcmData, double gainFactor) {
List<int> result = List<int>.filled(pcmData.length, 0);
for (int i = 0; i < pcmData.length; i++) {
// PCM数据通常是有符号的16位整数
int sample = pcmData[i];
// 应用增益
double amplified = sample * gainFactor;
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// 限制在有效范围内,防止溢出
if (amplified > 32767) {
amplified = 32767;
} else if (amplified < -32768) {
amplified = -32768;
}
result[i] = amplified.toInt();
}
return result;
}
}