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@ -408,9 +408,6 @@ class LockMonitoringLogic extends BaseGetXController {
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_getUDPStatusRefreshUIAction();
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_getUDPStatusRefreshUIAction();
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initRecorder();
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initRecorder();
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// 页面加载时自动发起接听请求
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initiateUdpAnswerAction();
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}
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}
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@override
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@override
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@ -47,7 +47,7 @@ class LockMonitoringState {
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// 定时器如果发送了接听的命令 而没收到回复就每秒重复发送10次
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// 定时器如果发送了接听的命令 而没收到回复就每秒重复发送10次
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late Timer answerTimer = Timer(const Duration(seconds: 1), () {}); //接听命令定时器
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late Timer answerTimer = Timer(const Duration(seconds: 1), () {}); //接听命令定时器
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RxInt answerSeconds = 0.obs;
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RxInt answerSeconds = 0.obs;
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RxBool isClickAnswer = true.obs; //是否点击了接听按钮
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RxBool isClickAnswer = false.obs; //是否点击了接听按钮
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late Timer hangUpTimer = Timer(const Duration(seconds: 1), () {}); //挂断命令定时器
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late Timer hangUpTimer = Timer(const Duration(seconds: 1), () {}); //挂断命令定时器
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RxInt hangUpSeconds = 0.obs;
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RxInt hangUpSeconds = 0.obs;
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@ -111,9 +111,6 @@ class TalkViewNativeDecodeState {
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final List<Map<String, dynamic>> h264FrameBuffer = <Map<String, dynamic>>[]; // H264帧缓冲区,存储帧数据和类型
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final List<Map<String, dynamic>> h264FrameBuffer = <Map<String, dynamic>>[]; // H264帧缓冲区,存储帧数据和类型
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int maxFrameBufferSize = 3; // 最大缓冲区大小,减小以降低延迟
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int maxFrameBufferSize = 3; // 最大缓冲区大小,减小以降低延迟
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final int targetFps = 25; // 目标解码帧率,只是为了快速填充native的缓冲区
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final int targetFps = 25; // 目标解码帧率,只是为了快速填充native的缓冲区
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final int adaptiveBufferSizeMin = 2; // 自适应缓冲区最小大小
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final int adaptiveBufferSizeMax = 6; // 自适应缓冲区最大大小
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final int networkQualityCheckIntervalMs = 2000; // 网络质量检查间隔(毫秒)
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final int frameProcessIntervalMs = 10; // 帧处理间隔(毫秒),提高响应速度
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final int frameProcessIntervalMs = 10; // 帧处理间隔(毫秒),提高响应速度
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Timer? frameProcessTimer; // 帧处理定时器
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Timer? frameProcessTimer; // 帧处理定时器
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bool isProcessingFrame = false; // 是否正在处理帧
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bool isProcessingFrame = false; // 是否正在处理帧
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