Merge branch 'develop_sky_liyi' into 'develop_sky'
Develop sky liyi See merge request StarlockTeam/app-starlock!174
This commit is contained in:
commit
6385a2c7b9
@ -33,7 +33,10 @@ class UdpTalkDataHandler extends ScpMessageBaseHandle
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if (scpMessage.Payload != null) {
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final TalkData talkData = scpMessage.Payload;
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// 处理音视频数据
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_handleTalkData(talkData: talkData);
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_handleTalkData(
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talkData: talkData,
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scpMessage: scpMessage,
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);
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}
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}
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@ -93,12 +96,15 @@ class UdpTalkDataHandler extends ScpMessageBaseHandle
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return hexList.join('');
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}
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void _handleTalkData({required TalkData talkData}) {
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void _handleTalkData({
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required TalkData talkData,
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required ScpMessage scpMessage,
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}) {
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if (talkData == null) return;
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final contentType = talkData.contentType;
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switch (contentType) {
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case TalkData_ContentTypeE.H264:
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_handleVideoH264(talkData);
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_handleVideoH264(talkData, scpMessage);
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break;
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case TalkData_ContentTypeE.Image:
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_handleVideoImage(talkData);
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@ -113,10 +119,10 @@ class UdpTalkDataHandler extends ScpMessageBaseHandle
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}
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/// 处理h264协议的数据
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void _handleVideoH264(TalkData talkData) {
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void _handleVideoH264(TalkData talkData, ScpMessage scpMessage) {
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final TalkDataH264Frame talkDataH264Frame = TalkDataH264Frame();
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talkDataH264Frame.mergeFromBuffer(talkData.content);
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frameHandler.handleFrame(talkDataH264Frame, talkData);
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frameHandler.handleFrame(talkDataH264Frame, talkData, scpMessage);
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}
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/// 处理图片数据
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@ -94,19 +94,20 @@ class UdpTalkExpectHandler extends ScpMessageBaseHandle
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if (isWifiLockType ||
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(talkExpectResp.rotate == 0 &&
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talkExpectResp.width == 640 &&
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talkExpectResp.height == 480)) {
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talkExpectResp.height == 480) &&
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talkStatus.status != TalkStatus.answeredSuccessfully) {
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Get.toNamed(Routers.imageTransmissionView);
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return;
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}
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if (startChartManage
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.getDefaultTalkExpect()
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.videoType
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.contains(VideoTypeE.H264)) {
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.contains(VideoTypeE.H264) &&
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talkStatus.status != TalkStatus.answeredSuccessfully) {
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Get.toNamed(
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Routers.h264View,
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);
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} else {
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} else if (talkStatus.status != TalkStatus.answeredSuccessfully) {
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Get.toNamed(
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Routers.starChartTalkView,
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);
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@ -3,6 +3,7 @@ import 'dart:typed_data';
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import 'package:flutter/services.dart';
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import 'package:star_lock/app_settings/app_settings.dart';
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import 'package:star_lock/talk/starChart/entity/scp_message.dart';
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import 'package:star_lock/talk/starChart/handle/other/talk_data_model.dart';
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import 'package:star_lock/talk/starChart/proto/talk_data.pb.dart';
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import '../../proto/talk_data_h264_frame.pb.dart';
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@ -12,8 +13,12 @@ class H264FrameHandler {
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H264FrameHandler({required this.onCompleteFrame});
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void handleFrame(TalkDataH264Frame frame, TalkData talkData) {
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onCompleteFrame(
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TalkDataModel(talkData: talkData, talkDataH264Frame: frame));
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void handleFrame(
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TalkDataH264Frame frame, TalkData talkData, ScpMessage scpMessage) {
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onCompleteFrame(TalkDataModel(
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talkData: talkData,
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talkDataH264Frame: frame,
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scpMessage: scpMessage,
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));
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}
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}
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@ -1,9 +1,12 @@
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import 'package:star_lock/talk/starChart/entity/scp_message.dart';
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import 'package:star_lock/talk/starChart/proto/talk_data.pbserver.dart';
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import 'package:star_lock/talk/starChart/proto/talk_data_h264_frame.pb.dart';
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class TalkDataModel {
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TalkData? talkData;
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TalkDataH264Frame? talkDataH264Frame;
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ScpMessage? scpMessage;
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TalkDataModel({required this.talkData, this.talkDataH264Frame});
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TalkDataModel(
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{required this.talkData, this.talkDataH264Frame, this.scpMessage});
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}
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@ -50,6 +50,10 @@ import 'package:star_lock/tools/deviceInfo_utils.dart';
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import 'package:star_lock/tools/storage.dart';
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import 'package:uuid/uuid.dart';
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// Socket选项常量
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const int SO_RCVBUF = 8; // 接收缓冲区
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const int SO_SNDBUF = 7; // 发送缓冲区
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class StartChartManage {
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// 私有构造函数,防止外部直接new对象
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StartChartManage._internal();
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@ -125,6 +129,17 @@ class StartChartManage {
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// 获取 StartChartTalkStatus 的唯一实例
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StartChartTalkStatus talkStatus = StartChartTalkStatus.instance;
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// 音视频帧级丢包统计变量
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final Map<int, Set<int>> _avFrameParts = {};
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int _avFrameTotal = 0;
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int _avFrameLost = 0;
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// 查询音视频帧丢包率
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double getAvFrameLossRate() {
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if (_avFrameTotal == 0) return 0.0;
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return _avFrameLost / _avFrameTotal;
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}
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// 星图服务初始化
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Future<void> init() async {
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if (F.isXHJ) {
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@ -225,6 +240,25 @@ class StartChartManage {
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var addressIListenFrom = InternetAddress.anyIPv4;
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RawDatagramSocket.bind(addressIListenFrom, localPort)
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.then((RawDatagramSocket socket) {
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// 设置接收缓冲区大小 (SO_RCVBUF = 8)
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socket.setRawOption(
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RawSocketOption.fromInt(
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RawSocketOption.levelSocket,
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8, // SO_RCVBUF for Android/iOS
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2 * 1024 * 1024, // 2MB receive buffer
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),
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);
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// 设置发送缓冲区大小 (SO_SNDBUF = 7)
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socket.setRawOption(
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RawSocketOption.fromInt(
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RawSocketOption.levelSocket,
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7, // SO_SNDBUF for Android/iOS
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2 * 1024 * 1024, // 2MB send buffer
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),
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);
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_udpSocket = socket;
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/// 广播功能
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@ -1017,37 +1051,56 @@ class StartChartManage {
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void _onReceiveData(RawDatagramSocket socket, BuildContext context) {
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socket.listen((RawSocketEvent event) {
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if (event == RawSocketEvent.read) {
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Datagram? dg = socket.receive();
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Datagram? dg;
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while ((dg = socket.receive()) != null) {
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try {
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if (dg?.data != null) {
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final deserialize = ScpMessage.deserialize(dg!.data);
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// //ToDo: 增加对讲调试、正式可删除
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// UdpTalkDataHandler().updateRecvDataRate(dg.data.length);
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// // 更新调试信息
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// Provider.of<DebugInfoModel>(context, listen: false).updateDebugInfo(
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// UdpTalkDataHandler().getLastRecvDataRate() ~/ 1024, // 转换为KB
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// UdpTalkDataHandler().getLastRecvPacketCount(),
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// UdpTalkDataHandler().getLastSendDataRate() ~/ 1024, // 转换为KB
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// UdpTalkDataHandler().getLastSendPacketCount(),
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// );
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// 音视频帧丢包统计:只统计PayloadType==talkData的数据包,结合分包信息
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if (deserialize != null &&
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deserialize.PayloadType == PayloadTypeConstant.talkData) {
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int? msgId = deserialize.MessageId;
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int spTotal = deserialize.SpTotal ?? 1;
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int spIndex = deserialize.SpIndex ?? 1;
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if (msgId != null) {
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// 记录收到的分包
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_avFrameParts.putIfAbsent(msgId, () => <int>{});
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_avFrameParts[msgId]!.add(spIndex);
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// 如果收到最后一个分包,判断该帧是否完整
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if (spIndex == spTotal) {
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_avFrameTotal++;
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if (_avFrameParts[msgId]!.length < spTotal) {
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_avFrameLost++;
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// _log(text: '音视频丢包,丢失的messageId: $msgId');
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}
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_avFrameParts.remove(msgId);
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// 可选:每100帧打印一次丢包率
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if (_avFrameTotal % 100 == 0) {
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_log(
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text:
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'音视频帧丢包率: ${(getAvFrameLossRate() * 100).toStringAsFixed(2)}%');
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}
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}
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}
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}
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if (deserialize != null) {
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// 处理返回数据
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_handleUdpResultData(deserialize);
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}
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if (deserialize.PayloadType != PayloadTypeConstant.heartbeat) {
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if (deserialize.Payload != null) {
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// if (deserialize.PayloadType != PayloadTypeConstant.heartbeat) {
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// if (deserialize.Payload != null) {
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// _log(text: 'Udp收到结构体数据---》$deserialize');
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}
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// }
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// _log(text: 'text---》${utf8.decode(deserialize.Payload)}');
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}
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// }
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}
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} catch (e, stackTrace) {
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throw StartChartMessageException('$e\n,$stackTrace');
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}
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}
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}
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});
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}
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@ -25,6 +25,7 @@ import 'package:star_lock/network/api_repository.dart';
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import 'package:star_lock/talk/call/callTalk.dart';
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import 'package:star_lock/talk/call/g711.dart';
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import 'package:star_lock/talk/starChart/constant/talk_status.dart';
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import 'package:star_lock/talk/starChart/entity/scp_message.dart';
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import 'package:star_lock/talk/starChart/handle/other/packet_loss_statistics.dart';
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import 'package:star_lock/talk/starChart/handle/other/talk_data_model.dart';
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import 'package:star_lock/talk/starChart/proto/talk_data.pb.dart';
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@ -87,15 +88,17 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
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// 新增:等待新I帧状态
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bool _waitingForIFrame = false;
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int? lastDecodedIFrameSeq;
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// 初始化视频解码器
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Future<void> _initVideoDecoder() async {
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try {
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state.isLoading.value = true;
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// 创建解码器配置
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final config = VideoDecoderConfig(
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width: 864,
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width: StartChartManage().videoWidth,
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// 实际视频宽度
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height: 480,
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height: StartChartManage().videoHeight,
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codecType: 'h264',
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);
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// 初始化解码器并获取textureId
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@ -157,6 +160,7 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
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int pts,
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int frameSeq,
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int frameSeqI,
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ScpMessage scpMessage,
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) {
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// 检测frameSeq回绕,且为I帧
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if (!_pendingStreamReset &&
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@ -212,6 +216,7 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
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'frameSeq': frameSeq,
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'frameSeqI': frameSeqI,
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'pts': pts,
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'scpMessage': scpMessage,
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};
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// 如果缓冲区超出最大大小,优先丢弃P/B帧
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@ -257,14 +262,25 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
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return;
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}
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// 设置正在处理标志
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state.isProcessingFrame = true;
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// 优先查找I帧,按frameSeq最小的I帧消费
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final iFrames = state.h264FrameBuffer
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.where((f) => f['frameType'] == TalkDataH264Frame_FrameTypeE.I)
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.toList();
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iFrames
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.sort((a, b) => (a['frameSeq'] as int).compareTo(b['frameSeq'] as int));
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||||
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||||
try {
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// 取出最早的帧
|
||||
final Map<String, dynamic>? frameMap = state.h264FrameBuffer.isNotEmpty
|
||||
? state.h264FrameBuffer.removeAt(0)
|
||||
: null;
|
||||
if (iFrames.isNotEmpty) {
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||||
// 有I帧,消费最小的I帧,并记录其frameSeq
|
||||
final minIFrame = iFrames.first;
|
||||
final minIFrameSeq = minIFrame['frameSeq'];
|
||||
final targetIndex = state.h264FrameBuffer.indexWhere(
|
||||
(f) =>
|
||||
f['frameType'] == TalkDataH264Frame_FrameTypeE.I &&
|
||||
f['frameSeq'] == minIFrameSeq,
|
||||
);
|
||||
state.isProcessingFrame = true;
|
||||
final Map<String, dynamic>? frameMap =
|
||||
state.h264FrameBuffer.removeAt(targetIndex);
|
||||
if (frameMap == null) {
|
||||
state.isProcessingFrame = false;
|
||||
return;
|
||||
@ -274,6 +290,7 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
|
||||
final int? frameSeq = frameMap['frameSeq'];
|
||||
final int? frameSeqI = frameMap['frameSeqI'];
|
||||
final int? pts = frameMap['pts'];
|
||||
final ScpMessage? scpMessage = frameMap['scpMessage'];
|
||||
if (frameData == null ||
|
||||
frameType == null ||
|
||||
frameSeq == null ||
|
||||
@ -282,25 +299,82 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
|
||||
state.isProcessingFrame = false;
|
||||
return;
|
||||
}
|
||||
// 解码器未初始化或textureId为null时跳过
|
||||
if (state.textureId.value == null) {
|
||||
state.isProcessingFrame = false;
|
||||
return;
|
||||
}
|
||||
lastDecodedIFrameSeq = minIFrameSeq;
|
||||
// AppLog.log('送入解码器的P帧数据frameSeq:${frameSeq},frameSeqI:${frameSeqI},'
|
||||
// 'frameType:${frameType},messageId:${scpMessage!.MessageId}');
|
||||
await VideoDecodePlugin.sendFrame(
|
||||
frameData: frameData,
|
||||
frameType: frameType == TalkDataH264Frame_FrameTypeE.I ? 0 : 1,
|
||||
frameType: 0,
|
||||
frameSeq: frameSeq,
|
||||
timestamp: pts,
|
||||
splitNalFromIFrame: true,
|
||||
refIFrameSeq: frameSeqI,
|
||||
);
|
||||
} catch (e) {
|
||||
AppLog.log('处理缓冲帧失败: $e');
|
||||
} finally {
|
||||
// 重置处理标志
|
||||
state.isProcessingFrame = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// 没有I帧时,只消费refIFrameSeq等于lastDecodedIFrameSeq的P帧
|
||||
if (lastDecodedIFrameSeq != null) {
|
||||
final validPFrames = state.h264FrameBuffer
|
||||
.where((f) =>
|
||||
f['frameType'] == TalkDataH264Frame_FrameTypeE.P &&
|
||||
f['frameSeqI'] == lastDecodedIFrameSeq)
|
||||
.toList();
|
||||
if (validPFrames.isNotEmpty) {
|
||||
validPFrames.sort(
|
||||
(a, b) => (a['frameSeq'] as int).compareTo(b['frameSeq'] as int));
|
||||
final minPFrame = validPFrames.first;
|
||||
final targetIndex = state.h264FrameBuffer.indexWhere(
|
||||
(f) =>
|
||||
f['frameType'] == TalkDataH264Frame_FrameTypeE.P &&
|
||||
f['frameSeq'] == minPFrame['frameSeq'] &&
|
||||
f['frameSeqI'] == lastDecodedIFrameSeq,
|
||||
);
|
||||
state.isProcessingFrame = true;
|
||||
final Map<String, dynamic>? frameMap =
|
||||
state.h264FrameBuffer.removeAt(targetIndex);
|
||||
if (frameMap == null) {
|
||||
state.isProcessingFrame = false;
|
||||
return;
|
||||
}
|
||||
final List<int>? frameData = frameMap['frameData'];
|
||||
final TalkDataH264Frame_FrameTypeE? frameType = frameMap['frameType'];
|
||||
final int? frameSeq = frameMap['frameSeq'];
|
||||
final int? frameSeqI = frameMap['frameSeqI'];
|
||||
final int? pts = frameMap['pts'];
|
||||
final ScpMessage? scpMessage = frameMap['scpMessage'];
|
||||
if (frameData == null ||
|
||||
frameType == null ||
|
||||
frameSeq == null ||
|
||||
frameSeqI == null ||
|
||||
pts == null) {
|
||||
state.isProcessingFrame = false;
|
||||
return;
|
||||
}
|
||||
if (state.textureId.value == null) {
|
||||
state.isProcessingFrame = false;
|
||||
return;
|
||||
}
|
||||
// AppLog.log('送入解码器的P帧数据frameSeq:${frameSeq},frameSeqI:${frameSeqI},'
|
||||
// 'frameType:${frameType},messageId:${scpMessage!.MessageId}');
|
||||
await VideoDecodePlugin.sendFrame(
|
||||
frameData: frameData,
|
||||
frameType: 1,
|
||||
frameSeq: frameSeq,
|
||||
timestamp: pts,
|
||||
splitNalFromIFrame: true,
|
||||
refIFrameSeq: frameSeqI,
|
||||
);
|
||||
state.isProcessingFrame = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// 其他情况不消费,等待I帧到来
|
||||
}
|
||||
|
||||
/// 停止帧处理定时器
|
||||
@ -331,6 +405,7 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
|
||||
.listen((TalkDataModel talkDataModel) async {
|
||||
final talkData = talkDataModel.talkData;
|
||||
final talkDataH264Frame = talkDataModel.talkDataH264Frame;
|
||||
final scpMessage = talkDataModel.scpMessage;
|
||||
final contentType = talkData!.contentType;
|
||||
|
||||
// 判断数据类型,进行分发处理
|
||||
@ -345,7 +420,7 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
|
||||
break;
|
||||
case TalkData_ContentTypeE.H264:
|
||||
// 处理H264帧
|
||||
if (state.textureId.value != null) {
|
||||
if (state.textureId.value != null || true) {
|
||||
if (talkDataH264Frame != null) {
|
||||
_addFrameToBuffer(
|
||||
talkData.content,
|
||||
@ -353,6 +428,7 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
|
||||
talkData.durationMs,
|
||||
talkDataH264Frame.frameSeq,
|
||||
talkDataH264Frame.frameSeqI,
|
||||
scpMessage!,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
@ -585,7 +661,8 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
|
||||
TalkExpectReq talkExpectReq = TalkExpectReq();
|
||||
state.isOpenVoice.value = !state.isOpenVoice.value;
|
||||
// 根据当前清晰度动态设置videoType
|
||||
VideoTypeE currentVideoType = qualityToVideoType[state.currentQuality.value] ?? VideoTypeE.H264;
|
||||
VideoTypeE currentVideoType =
|
||||
qualityToVideoType[state.currentQuality.value] ?? VideoTypeE.H264;
|
||||
if (!state.isOpenVoice.value) {
|
||||
talkExpectReq = TalkExpectReq(
|
||||
videoType: [currentVideoType],
|
||||
@ -1104,144 +1181,144 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
|
||||
}
|
||||
|
||||
// 新增:I帧处理方法
|
||||
void _handleIFrameWithSpsPpsAndIdr(
|
||||
List<int> frameData, int durationMs, int frameSeq, int frameSeqI) {
|
||||
// 清空缓冲区,丢弃I帧前所有未处理帧(只保留SPS/PPS/I帧)
|
||||
state.h264FrameBuffer.clear();
|
||||
_extractAndBufferSpsPpsForBuffer(
|
||||
frameData, durationMs, frameSeq, frameSeqI);
|
||||
// 只要缓存有SPS/PPS就先写入,再写I帧本体(只写IDR)
|
||||
if (spsCache == null || ppsCache == null) {
|
||||
// 没有SPS/PPS缓存,丢弃本次I帧
|
||||
return;
|
||||
}
|
||||
// 先写入SPS/PPS
|
||||
_addFrameToBuffer(spsCache!, TalkDataH264Frame_FrameTypeE.I, durationMs,
|
||||
frameSeq, frameSeqI);
|
||||
_addFrameToBuffer(ppsCache!, TalkDataH264Frame_FrameTypeE.I, durationMs,
|
||||
frameSeq, frameSeqI);
|
||||
// 分割I帧包,只写入IDR(type 5)
|
||||
List<List<int>> nalus = [];
|
||||
int i = 0;
|
||||
List<int> data = frameData;
|
||||
while (i < data.length - 3) {
|
||||
int start = -1;
|
||||
int next = -1;
|
||||
if (data[i] == 0x00 && data[i + 1] == 0x00) {
|
||||
if (data[i + 2] == 0x01) {
|
||||
start = i;
|
||||
i += 3;
|
||||
} else if (i + 3 < data.length &&
|
||||
data[i + 2] == 0x00 &&
|
||||
data[i + 3] == 0x01) {
|
||||
start = i;
|
||||
i += 4;
|
||||
} else {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
next = i;
|
||||
while (next < data.length - 3) {
|
||||
if (data[next] == 0x00 &&
|
||||
data[next + 1] == 0x00 &&
|
||||
((data[next + 2] == 0x01) ||
|
||||
(data[next + 2] == 0x00 && data[next + 3] == 0x01))) {
|
||||
break;
|
||||
}
|
||||
next++;
|
||||
}
|
||||
nalus.add(data.sublist(start, next));
|
||||
i = next;
|
||||
} else {
|
||||
i++;
|
||||
}
|
||||
}
|
||||
int nalusTotalLen =
|
||||
nalus.isNotEmpty ? nalus.fold(0, (p, n) => p + n.length) : 0;
|
||||
if (nalus.isEmpty && data.isNotEmpty) {
|
||||
nalus.add(data);
|
||||
} else if (nalus.isNotEmpty && nalusTotalLen < data.length) {
|
||||
nalus.add(data.sublist(nalusTotalLen));
|
||||
}
|
||||
for (final nalu in nalus) {
|
||||
int offset = 0;
|
||||
if (nalu.length >= 4 && nalu[0] == 0x00 && nalu[1] == 0x00) {
|
||||
if (nalu[2] == 0x01)
|
||||
offset = 3;
|
||||
else if (nalu[2] == 0x00 && nalu[3] == 0x01) offset = 4;
|
||||
}
|
||||
if (nalu.length > offset) {
|
||||
int naluType = nalu[offset] & 0x1F;
|
||||
if (naluType == 5) {
|
||||
_addFrameToBuffer(nalu, TalkDataH264Frame_FrameTypeE.I, durationMs,
|
||||
frameSeq, frameSeqI);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// void _handleIFrameWithSpsPpsAndIdr(
|
||||
// List<int> frameData, int durationMs, int frameSeq, int frameSeqI) {
|
||||
// // 清空缓冲区,丢弃I帧前所有未处理帧(只保留SPS/PPS/I帧)
|
||||
// state.h264FrameBuffer.clear();
|
||||
// _extractAndBufferSpsPpsForBuffer(
|
||||
// frameData, durationMs, frameSeq, frameSeqI);
|
||||
// // 只要缓存有SPS/PPS就先写入,再写I帧本体(只写IDR)
|
||||
// if (spsCache == null || ppsCache == null) {
|
||||
// // 没有SPS/PPS缓存,丢弃本次I帧
|
||||
// return;
|
||||
// }
|
||||
// // 先写入SPS/PPS
|
||||
// _addFrameToBuffer(spsCache!, TalkDataH264Frame_FrameTypeE.I, durationMs,
|
||||
// frameSeq, frameSeqI);
|
||||
// _addFrameToBuffer(ppsCache!, TalkDataH264Frame_FrameTypeE.I, durationMs,
|
||||
// frameSeq, frameSeqI);
|
||||
// // 分割I帧包,只写入IDR(type 5)
|
||||
// List<List<int>> nalus = [];
|
||||
// int i = 0;
|
||||
// List<int> data = frameData;
|
||||
// while (i < data.length - 3) {
|
||||
// int start = -1;
|
||||
// int next = -1;
|
||||
// if (data[i] == 0x00 && data[i + 1] == 0x00) {
|
||||
// if (data[i + 2] == 0x01) {
|
||||
// start = i;
|
||||
// i += 3;
|
||||
// } else if (i + 3 < data.length &&
|
||||
// data[i + 2] == 0x00 &&
|
||||
// data[i + 3] == 0x01) {
|
||||
// start = i;
|
||||
// i += 4;
|
||||
// } else {
|
||||
// i++;
|
||||
// continue;
|
||||
// }
|
||||
// next = i;
|
||||
// while (next < data.length - 3) {
|
||||
// if (data[next] == 0x00 &&
|
||||
// data[next + 1] == 0x00 &&
|
||||
// ((data[next + 2] == 0x01) ||
|
||||
// (data[next + 2] == 0x00 && data[next + 3] == 0x01))) {
|
||||
// break;
|
||||
// }
|
||||
// next++;
|
||||
// }
|
||||
// nalus.add(data.sublist(start, next));
|
||||
// i = next;
|
||||
// } else {
|
||||
// i++;
|
||||
// }
|
||||
// }
|
||||
// int nalusTotalLen =
|
||||
// nalus.isNotEmpty ? nalus.fold(0, (p, n) => p + n.length) : 0;
|
||||
// if (nalus.isEmpty && data.isNotEmpty) {
|
||||
// nalus.add(data);
|
||||
// } else if (nalus.isNotEmpty && nalusTotalLen < data.length) {
|
||||
// nalus.add(data.sublist(nalusTotalLen));
|
||||
// }
|
||||
// for (final nalu in nalus) {
|
||||
// int offset = 0;
|
||||
// if (nalu.length >= 4 && nalu[0] == 0x00 && nalu[1] == 0x00) {
|
||||
// if (nalu[2] == 0x01)
|
||||
// offset = 3;
|
||||
// else if (nalu[2] == 0x00 && nalu[3] == 0x01) offset = 4;
|
||||
// }
|
||||
// if (nalu.length > offset) {
|
||||
// int naluType = nalu[offset] & 0x1F;
|
||||
// if (naluType == 5) {
|
||||
// _addFrameToBuffer(nalu, TalkDataH264Frame_FrameTypeE.I, durationMs,
|
||||
// frameSeq, frameSeqI);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// 新增:P帧处理方法
|
||||
void _handlePFrame(
|
||||
List<int> frameData, int durationMs, int frameSeq, int frameSeqI) {
|
||||
// 只写入P帧(type 1)
|
||||
List<List<int>> nalus = [];
|
||||
int i = 0;
|
||||
List<int> data = frameData;
|
||||
while (i < data.length - 3) {
|
||||
int start = -1;
|
||||
int next = -1;
|
||||
if (data[i] == 0x00 && data[i + 1] == 0x00) {
|
||||
if (data[i + 2] == 0x01) {
|
||||
start = i;
|
||||
i += 3;
|
||||
} else if (i + 3 < data.length &&
|
||||
data[i + 2] == 0x00 &&
|
||||
data[i + 3] == 0x01) {
|
||||
start = i;
|
||||
i += 4;
|
||||
} else {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
next = i;
|
||||
while (next < data.length - 3) {
|
||||
if (data[next] == 0x00 &&
|
||||
data[next + 1] == 0x00 &&
|
||||
((data[next + 2] == 0x01) ||
|
||||
(data[next + 2] == 0x00 && data[next + 3] == 0x01))) {
|
||||
break;
|
||||
}
|
||||
next++;
|
||||
}
|
||||
nalus.add(data.sublist(start, next));
|
||||
i = next;
|
||||
} else {
|
||||
i++;
|
||||
}
|
||||
}
|
||||
int nalusTotalLen =
|
||||
nalus.isNotEmpty ? nalus.fold(0, (p, n) => p + n.length) : 0;
|
||||
if (nalus.isEmpty && data.isNotEmpty) {
|
||||
nalus.add(data);
|
||||
} else if (nalus.isNotEmpty && nalusTotalLen < data.length) {
|
||||
nalus.add(data.sublist(nalusTotalLen));
|
||||
}
|
||||
for (final nalu in nalus) {
|
||||
int offset = 0;
|
||||
if (nalu.length >= 4 && nalu[0] == 0x00 && nalu[1] == 0x00) {
|
||||
if (nalu[2] == 0x01)
|
||||
offset = 3;
|
||||
else if (nalu[2] == 0x00 && nalu[3] == 0x01) offset = 4;
|
||||
}
|
||||
if (nalu.length > offset) {
|
||||
int naluType = nalu[offset] & 0x1F;
|
||||
if (naluType == 1) {
|
||||
_addFrameToBuffer(nalu, TalkDataH264Frame_FrameTypeE.P, durationMs,
|
||||
frameSeq, frameSeqI);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// void _handlePFrame(
|
||||
// List<int> frameData, int durationMs, int frameSeq, int frameSeqI) {
|
||||
// // 只写入P帧(type 1)
|
||||
// List<List<int>> nalus = [];
|
||||
// int i = 0;
|
||||
// List<int> data = frameData;
|
||||
// while (i < data.length - 3) {
|
||||
// int start = -1;
|
||||
// int next = -1;
|
||||
// if (data[i] == 0x00 && data[i + 1] == 0x00) {
|
||||
// if (data[i + 2] == 0x01) {
|
||||
// start = i;
|
||||
// i += 3;
|
||||
// } else if (i + 3 < data.length &&
|
||||
// data[i + 2] == 0x00 &&
|
||||
// data[i + 3] == 0x01) {
|
||||
// start = i;
|
||||
// i += 4;
|
||||
// } else {
|
||||
// i++;
|
||||
// continue;
|
||||
// }
|
||||
// next = i;
|
||||
// while (next < data.length - 3) {
|
||||
// if (data[next] == 0x00 &&
|
||||
// data[next + 1] == 0x00 &&
|
||||
// ((data[next + 2] == 0x01) ||
|
||||
// (data[next + 2] == 0x00 && data[next + 3] == 0x01))) {
|
||||
// break;
|
||||
// }
|
||||
// next++;
|
||||
// }
|
||||
// nalus.add(data.sublist(start, next));
|
||||
// i = next;
|
||||
// } else {
|
||||
// i++;
|
||||
// }
|
||||
// }
|
||||
// int nalusTotalLen =
|
||||
// nalus.isNotEmpty ? nalus.fold(0, (p, n) => p + n.length) : 0;
|
||||
// if (nalus.isEmpty && data.isNotEmpty) {
|
||||
// nalus.add(data);
|
||||
// } else if (nalus.isNotEmpty && nalusTotalLen < data.length) {
|
||||
// nalus.add(data.sublist(nalusTotalLen));
|
||||
// }
|
||||
// for (final nalu in nalus) {
|
||||
// int offset = 0;
|
||||
// if (nalu.length >= 4 && nalu[0] == 0x00 && nalu[1] == 0x00) {
|
||||
// if (nalu[2] == 0x01)
|
||||
// offset = 3;
|
||||
// else if (nalu[2] == 0x00 && nalu[3] == 0x01) offset = 4;
|
||||
// }
|
||||
// if (nalu.length > offset) {
|
||||
// int naluType = nalu[offset] & 0x1F;
|
||||
// if (naluType == 1) {
|
||||
// _addFrameToBuffer(nalu, TalkDataH264Frame_FrameTypeE.P, durationMs,
|
||||
// frameSeq, frameSeqI);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// 切换清晰度的方法,后续补充具体实现
|
||||
void onQualityChanged(String quality) async {
|
||||
@ -1293,30 +1370,56 @@ class TalkViewNativeDecodeLogic extends BaseGetXController {
|
||||
// 新增:重置解码器方法
|
||||
Future<void> _resetDecoderForNewStream(int width, int height) async {
|
||||
try {
|
||||
// 先停止帧处理定时器
|
||||
_stopFrameProcessTimer();
|
||||
|
||||
// 释放旧解码器
|
||||
if (state.textureId.value != null) {
|
||||
await VideoDecodePlugin.releaseDecoder();
|
||||
Future.microtask(() => state.textureId.value = null);
|
||||
state.textureId.value = null;
|
||||
}
|
||||
|
||||
// 等待一小段时间确保资源释放完成
|
||||
await Future.delayed(Duration(milliseconds: 100));
|
||||
|
||||
// 创建新的解码器配置
|
||||
final config = VideoDecoderConfig(
|
||||
width: width,
|
||||
height: height,
|
||||
codecType: 'h264',
|
||||
);
|
||||
|
||||
// 初始化新解码器
|
||||
final textureId = await VideoDecodePlugin.initDecoder(config);
|
||||
if (textureId != null) {
|
||||
Future.microtask(() => state.textureId.value = textureId);
|
||||
state.textureId.value = textureId;
|
||||
AppLog.log('frameSeq回绕后解码器初始化成功:textureId=$textureId');
|
||||
|
||||
// 设置帧渲染监听
|
||||
VideoDecodePlugin.setOnFrameRenderedListener((textureId) {
|
||||
AppLog.log('已经开始渲染=======');
|
||||
// 只有真正渲染出首帧时才关闭loading
|
||||
Future.microtask(() => state.isLoading.value = false);
|
||||
state.isLoading.value = false;
|
||||
});
|
||||
|
||||
// 重新启动帧处理定时器
|
||||
_startFrameProcessTimer();
|
||||
|
||||
// 重置相关状态
|
||||
_decodedIFrames.clear();
|
||||
state.h264FrameBuffer.clear();
|
||||
state.isProcessingFrame = false;
|
||||
hasSps = false;
|
||||
hasPps = false;
|
||||
spsCache = null;
|
||||
ppsCache = null;
|
||||
} else {
|
||||
AppLog.log('frameSeq回绕后解码器初始化失败');
|
||||
state.isLoading.value = false;
|
||||
}
|
||||
_startFrameProcessTimer();
|
||||
} catch (e) {
|
||||
AppLog.log('frameSeq回绕时解码器初始化错误: $e');
|
||||
state.isLoading.value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -110,8 +110,8 @@ class TalkViewNativeDecodeState {
|
||||
|
||||
// H264帧缓冲区相关
|
||||
final List<Map<String, dynamic>> h264FrameBuffer = <Map<String, dynamic>>[]; // H264帧缓冲区,存储帧数据和类型
|
||||
final int maxFrameBufferSize = 15; // 最大缓冲区大小
|
||||
final int targetFps = 30; // 目标解码帧率,只是为了快速填充native的缓冲区
|
||||
final int maxFrameBufferSize = 150; // 最大缓冲区大小
|
||||
final int targetFps = 60; // 目标解码帧率,只是为了快速填充native的缓冲区
|
||||
Timer? frameProcessTimer; // 帧处理定时器
|
||||
bool isProcessingFrame = false; // 是否正在处理帧
|
||||
int lastProcessedTimestamp = 0; // 上次处理帧的时间戳
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user