fix:增加读取h264文件后使用定时器发送,调整html样式
This commit is contained in:
parent
5b2cd50879
commit
f3e42e3ac8
@ -6,8 +6,19 @@
|
||||
content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
|
||||
<title>play</title>
|
||||
</head>
|
||||
<style>
|
||||
html{
|
||||
margin:0 0;
|
||||
padding: 0 0;
|
||||
}
|
||||
body{
|
||||
margin:0 0;
|
||||
padding: 0 0;
|
||||
}
|
||||
|
||||
</style>
|
||||
<body>
|
||||
<video controls autoplay muted style="width: 100vw;height: 100vh;" id="player">
|
||||
<video autoplay muted style="width: 100vw;height: 100vh;" poster="images/loader-thumb.jpg" id="player">
|
||||
</video>
|
||||
<script>
|
||||
(function (global, factory) {
|
||||
@ -2644,7 +2655,7 @@
|
||||
jmuxer = new JMuxer({
|
||||
node: 'player',
|
||||
mode: 'video',
|
||||
flushingTime: 0,
|
||||
flushingTime: 1000,
|
||||
fps: 22,
|
||||
debug: true,
|
||||
});
|
||||
|
||||
@ -1,6 +1,9 @@
|
||||
import 'dart:async';
|
||||
import 'dart:convert';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart' show ByteData, Uint8List, rootBundle;
|
||||
import 'package:star_lock/app_settings/app_colors.dart';
|
||||
import 'package:star_lock/tools/titleAppBar.dart';
|
||||
import 'package:webview_flutter/webview_flutter.dart';
|
||||
|
||||
class LocalHtmlPage extends StatefulWidget {
|
||||
@ -34,32 +37,52 @@ class _LocalHtmlPageState extends State<LocalHtmlPage> {
|
||||
final ByteData data = await rootBundle.load('assets/talk.h264');
|
||||
final List<int> byteData = data.buffer.asUint8List();
|
||||
|
||||
int offset = 0;
|
||||
int frameSize = 0;
|
||||
// 提取 NALU 边界并生成 chunks
|
||||
final List<int> chunks = extractChunks(byteData);
|
||||
final int total = chunks.length;
|
||||
|
||||
// 根据 H.264 数据的帧结构来逐帧读取并发送
|
||||
while (offset < byteData.length) {
|
||||
// 获取每一帧的大小
|
||||
frameSize = getFrameSize(byteData, offset);
|
||||
int current = 0;
|
||||
int start = 0;
|
||||
int end = 0;
|
||||
List<int> buffer = []; // 用于累积帧数据的缓冲区
|
||||
Timer? timer;
|
||||
|
||||
if (frameSize == 0) {
|
||||
print("No more frames or error in frame size calculation.");
|
||||
break; // 如果没有更多的帧,或者无法计算帧的大小,则退出循环
|
||||
// 创建一个定时器,每800毫秒触发一次
|
||||
timer ??= Timer.periodic(Duration(milliseconds: 800), (timer) async {
|
||||
if (current >= total) {
|
||||
current = 0;
|
||||
start = 0;
|
||||
print("All frames sent. Restarting from the beginning.");
|
||||
}
|
||||
|
||||
// 提取当前帧数据
|
||||
List<int> frameData = byteData.sublist(offset, offset + frameSize);
|
||||
end = chunks[current];
|
||||
current++;
|
||||
|
||||
// 将当前帧数据发送到 WebView 中的 feedDataFromFlutter 函数
|
||||
String jsCode = "feedDataFromFlutter(${frameData});";
|
||||
await _controller.runJavaScript(jsCode);
|
||||
// 累积当前帧数据到缓冲区
|
||||
List<int> frameData = byteData.sublist(start, end);
|
||||
buffer.addAll(frameData);
|
||||
start = end;
|
||||
|
||||
// 更新偏移量,继续发送下一个帧
|
||||
offset += frameSize;
|
||||
// 发送累积的数据
|
||||
if (buffer.isNotEmpty) {
|
||||
await _sendBufferedData(buffer);
|
||||
buffer.clear(); // 清空缓冲区
|
||||
}
|
||||
|
||||
// 控制帧率,模拟每秒 22 帧播放(或者根据你的视频帧率调整)
|
||||
await Future.delayed(Duration(milliseconds: (1000 / 22).toInt()));
|
||||
}
|
||||
// 打印进度信息(可选)
|
||||
if (current % 50 == 0) {
|
||||
print("I am serving, no problem!");
|
||||
}
|
||||
if (current == 0) {
|
||||
print("Started from first chunk...");
|
||||
}
|
||||
|
||||
// 如果所有帧都已处理完毕,取消定时器
|
||||
if (current >= total) {
|
||||
timer.cancel();
|
||||
print('All frames sent. Stopping timer...');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
int getFrameSize(List<int> data, int offset) {
|
||||
@ -128,10 +151,69 @@ class _LocalHtmlPageState extends State<LocalHtmlPage> {
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
appBar: AppBar(
|
||||
title: Text("加载本地 HTML"),
|
||||
),
|
||||
body: WebViewWidget(controller: _controller),
|
||||
);
|
||||
}
|
||||
|
||||
_sendBufferedData(List<int> buffer) async {
|
||||
String jsCode = "feedDataFromFlutter(${buffer});";
|
||||
await _controller.runJavaScript(jsCode);
|
||||
}
|
||||
|
||||
// 提取 NALU 边界并生成 chunks
|
||||
List<int> extractChunks(List<int> byteData) {
|
||||
int i = 0;
|
||||
int length = byteData.length;
|
||||
int naluCount = 0;
|
||||
int value;
|
||||
int state = 0;
|
||||
int lastIndex = 0;
|
||||
List<int> result = [];
|
||||
const minNaluPerChunk = 30; // 每个数据块包含的最小NALU数量
|
||||
|
||||
while (i < length) {
|
||||
value = byteData[i++];
|
||||
// finding 3 or 4-byte start codes (00 00 01 OR 00 00 00 01)
|
||||
switch (state) {
|
||||
case 0:
|
||||
if (value == 0) {
|
||||
state = 1;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (value == 0) {
|
||||
state = 2;
|
||||
} else {
|
||||
state = 0;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
if (value == 0) {
|
||||
state = 3;
|
||||
} else if (value == 1 && i < length) {
|
||||
if (lastIndex > 0) {
|
||||
naluCount++;
|
||||
}
|
||||
if (naluCount >= minNaluPerChunk) {
|
||||
result.add(lastIndex - state - 1);
|
||||
naluCount = 0;
|
||||
}
|
||||
state = 0;
|
||||
lastIndex = i;
|
||||
} else {
|
||||
state = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (naluCount > 0) {
|
||||
result.add(lastIndex);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@ -22,18 +22,17 @@ class UdpTalkAcceptHandler extends ScpMessageBaseHandle
|
||||
}
|
||||
|
||||
@override
|
||||
void handleResp(ScpMessage scpMessage) async {
|
||||
void handleResp(ScpMessage scpMessage) {
|
||||
// 收到同意接听回复
|
||||
final GenericResp genericResp = scpMessage.Payload;
|
||||
if (checkGenericRespSuccess(genericResp)) {
|
||||
// 启动通话保持定时器
|
||||
_handleStartTalkPing();
|
||||
await Future.delayed(Duration(seconds: 2), () {
|
||||
Future.delayed(Duration(seconds: 2), () {
|
||||
// 启动发送预期数据请求
|
||||
_handleStartSendTalkExpectDataRequest();
|
||||
// 启动通话数据检查的定时器
|
||||
_handleCheckTalkDataTimer();
|
||||
|
||||
});
|
||||
// 停止播放铃声
|
||||
stopRingtone();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user