2025-05-07 15:07:36 +08:00
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import Foundation
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import VideoToolbox
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import AVFoundation
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/// 视频解码器,基于VideoToolbox实现H264/H265硬件解码,输出CVPixelBuffer
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class VideoDecoder {
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enum CodecType: String {
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case h264 = "h264"
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case h265 = "h265"
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var codecType: CMVideoCodecType {
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switch self {
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case .h264: return kCMVideoCodecType_H264
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case .h265: return kCMVideoCodecType_HEVC
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}
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}
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}
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2025-05-07 15:09:53 +08:00
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// ====== 关键成员变量注释 ======
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/// 解码会话对象
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2025-05-07 15:07:36 +08:00
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private var decompressionSession: VTDecompressionSession?
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/// 视频格式描述
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private var formatDesc: CMVideoFormatDescription?
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/// 视频宽度
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private let width: Int
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/// 视频高度
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private let height: Int
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/// 编码类型(H264/H265)
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private let codecType: CodecType
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/// 解码线程队列
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private let decodeQueue = DispatchQueue(label: "video_decode_plugin.decode.queue")
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/// 解码会话是否已准备好
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2025-05-07 15:07:36 +08:00
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private var isSessionReady = false
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/// 最近一次I帧序号
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private var lastIFrameSeq: Int?
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/// 已处理帧序号集合
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private var frameSeqSet = Set<Int>()
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/// 最大允许延迟(毫秒)
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private let maxAllowedDelayMs: Int = 350
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/// 时间戳基准
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private var timestampBaseMs: Int64?
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/// 首帧相对时间戳
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private var firstFrameRelativeTimestamp: Int64?
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2025-05-07 15:09:53 +08:00
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// ====== 新增:缓冲区与自适应帧率相关成员 ======
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/// 输入缓冲区(待解码帧队列),线程安全
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2025-05-07 15:07:36 +08:00
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private let inputQueue = DispatchQueue(label: "video_decode_plugin.input.queue", attributes: .concurrent)
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private var inputBuffer: [(frameData: Data, frameType: Int, timestamp: Int64, frameSeq: Int, refIFrameSeq: Int?, sps: Data?, pps: Data?)] = []
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private let inputBufferSemaphore = DispatchSemaphore(value: 1)
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private let inputBufferMaxCount = 15
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/// 输出缓冲区(解码后帧队列),线程安全
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private let outputQueue = DispatchQueue(label: "video_decode_plugin.output.queue", attributes: .concurrent)
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private var outputBuffer: [(pixelBuffer: CVPixelBuffer, timestamp: Int64)] = []
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private let outputBufferSemaphore = DispatchSemaphore(value: 1)
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private let outputBufferMaxCount = 15
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/// 渲染线程
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private var renderThread: Thread?
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/// 渲染线程运行标志
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private var renderThreadRunning = false
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/// 首次渲染回调标志
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private var hasNotifiedFlutter = false
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/// 当前渲染帧率
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private var renderFps: Int = 15
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/// EMA平滑后的帧率
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private var smoothedFps: Double = 15.0
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/// EMA平滑系数
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private let alpha: Double = 0.2
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/// 最小帧率
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private let minFps: Double = 8.0
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/// 最大帧率
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private let maxFps: Double = 30.0
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/// 单次最大调整幅度
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private let maxStep: Double = 2.0
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/// 渲染帧时间戳队列
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private var renderedTimestamps: [Int64] = [] // ms
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/// 渲染帧时间戳最大数量
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private let renderedTimestampsMaxCount = 20
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/// 已渲染帧计数
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private var renderedFrameCount = 0
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/// 每N帧调整一次帧率
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private let fpsAdjustInterval = 10
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/// 解码回调,输出CVPixelBuffer和时间戳
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var onFrameDecoded: ((CVPixelBuffer, Int64) -> Void)? = { _, _ in }
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/// 初始化解码器,启动渲染线程
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init(width: Int, height: Int, codecType: String) {
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self.width = width
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self.height = height
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self.codecType = CodecType(rawValue: codecType.lowercased()) ?? .h264
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startRenderThread()
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}
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2025-05-07 15:09:53 +08:00
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// ====== 输入缓冲区操作 ======
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/// 入队待解码帧
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private func enqueueInput(_ item: (Data, Int, Int64, Int, Int?, Data?, Data?)) {
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inputQueue.async(flags: .barrier) {
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if self.inputBuffer.count >= self.inputBufferMaxCount {
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self.inputBuffer.removeFirst()
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}
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self.inputBuffer.append(item)
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}
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}
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/// 出队待解码帧
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private func dequeueInput() -> (Data, Int, Int64, Int, Int?, Data?, Data?)? {
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var item: (Data, Int, Int64, Int, Int?, Data?, Data?)?
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inputQueue.sync {
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if !self.inputBuffer.isEmpty {
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item = self.inputBuffer.removeFirst()
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}
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}
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return item
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}
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// ====== 输出缓冲区操作 ======
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/// 入队解码后帧
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private func enqueueOutput(_ item: (CVPixelBuffer, Int64)) {
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outputQueue.async(flags: .barrier) {
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if self.outputBuffer.count >= self.outputBufferMaxCount {
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self.outputBuffer.removeFirst()
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}
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self.outputBuffer.append(item)
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}
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}
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/// 出队解码后帧
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private func dequeueOutput() -> (CVPixelBuffer, Int64)? {
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var item: (CVPixelBuffer, Int64)?
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outputQueue.sync {
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if !self.outputBuffer.isEmpty {
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item = self.outputBuffer.removeFirst()
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}
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}
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return item
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}
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// ====== 渲染线程相关 ======
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/// 启动渲染线程,定时从输出缓冲区取帧并刷新Flutter纹理,支持EMA自适应帧率
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private func startRenderThread() {
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renderThreadRunning = true
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renderThread = Thread { [weak self] in
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guard let self = self else { return }
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while self.renderThreadRunning {
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let frameIntervalMs = Int(1000.0 / self.smoothedFps)
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let loopStart = Date().timeIntervalSince1970 * 1000.0
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if let (pixelBuffer, timestamp) = self.dequeueOutput() {
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// 渲染到Flutter纹理
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DispatchQueue.main.async {
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self.onFrameDecoded?(pixelBuffer, timestamp)
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}
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// 只在首次渲染时回调Flutter
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if !self.hasNotifiedFlutter {
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self.hasNotifiedFlutter = true
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// 由外部插件层负责onFrameRendered回调
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}
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// 帧率统计
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self.renderedTimestamps.append(Int64(Date().timeIntervalSince1970 * 1000))
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if self.renderedTimestamps.count > self.renderedTimestampsMaxCount {
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self.renderedTimestamps.removeFirst()
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}
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self.renderedFrameCount += 1
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if self.renderedFrameCount % self.fpsAdjustInterval == 0 {
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let measuredFps = self.calculateDecodeFps()
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let newFps = self.updateSmoothedFps(measuredFps)
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self.renderFps = newFps
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}
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}
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// 控制渲染节奏
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let loopCost = Int(Date().timeIntervalSince1970 * 1000.0 - loopStart)
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let sleepMs = frameIntervalMs - loopCost
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if sleepMs > 0 {
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Thread.sleep(forTimeInterval: Double(sleepMs) / 1000.0)
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}
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}
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}
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renderThread?.start()
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}
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/// 停止渲染线程
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private func stopRenderThread() {
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renderThreadRunning = false
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renderThread?.cancel()
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renderThread = nil
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}
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// ====== EMA帧率平滑算法 ======
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/// 计算最近N帧的平均解码帧率
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private func calculateDecodeFps() -> Double {
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guard renderedTimestamps.count >= 2 else { return smoothedFps }
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let first = renderedTimestamps.first!
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let last = renderedTimestamps.last!
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let frameCount = renderedTimestamps.count - 1
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let durationMs = max(last - first, 1)
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return Double(frameCount) * 1000.0 / Double(durationMs)
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}
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/// EMA平滑更新渲染帧率
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private func updateSmoothedFps(_ measuredFps: Double) -> Int {
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let safeFps = min(max(measuredFps, minFps), maxFps)
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let targetFps = alpha * safeFps + (1 - alpha) * smoothedFps
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let delta = targetFps - smoothedFps
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let step = min(max(delta, -maxStep), maxStep)
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smoothedFps = min(max(smoothedFps + step, minFps), maxFps)
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return Int(smoothedFps)
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}
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/// 初始化解码会话(首次收到I帧时调用)
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private func setupSession(sps: Data?, pps: Data?) -> Bool {
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// 释放旧会话
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if let session = decompressionSession {
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VTDecompressionSessionInvalidate(session)
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decompressionSession = nil
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}
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formatDesc = nil
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isSessionReady = false
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guard let sps = sps, let pps = pps else {
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print("[VideoDecoder] 缺少SPS/PPS,无法初始化解码会话")
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return false
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}
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// 校验SPS/PPS长度和类型
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let spsType: UInt8 = sps.count > 0 ? (sps[0] & 0x1F) : 0
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let ppsType: UInt8 = pps.count > 0 ? (pps[0] & 0x1F) : 0
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if sps.count < 3 || spsType != 7 {
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print("[VideoDecoder][错误] SPS内容异常,len=\(sps.count), type=\(spsType)")
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return false
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}
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if pps.count < 3 || ppsType != 8 {
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print("[VideoDecoder][错误] PPS内容异常,len=\(pps.count), type=\(ppsType)")
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return false
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}
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var success = false
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sps.withUnsafeBytes { spsPtr in
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pps.withUnsafeBytes { ppsPtr in
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let parameterSetPointers: [UnsafePointer<UInt8>] = [
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spsPtr.baseAddress!.assumingMemoryBound(to: UInt8.self),
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ppsPtr.baseAddress!.assumingMemoryBound(to: UInt8.self)
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]
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let parameterSetSizes: [Int] = [sps.count, pps.count]
|
|
|
|
|
|
let status = CMVideoFormatDescriptionCreateFromH264ParameterSets(
|
|
|
|
|
|
allocator: kCFAllocatorDefault,
|
|
|
|
|
|
parameterSetCount: 2,
|
|
|
|
|
|
parameterSetPointers: parameterSetPointers,
|
|
|
|
|
|
parameterSetSizes: parameterSetSizes,
|
|
|
|
|
|
nalUnitHeaderLength: 4,
|
|
|
|
|
|
formatDescriptionOut: &formatDesc
|
|
|
|
|
|
)
|
|
|
|
|
|
if status != noErr {
|
|
|
|
|
|
print("[VideoDecoder] 创建FormatDescription失败: \(status)")
|
|
|
|
|
|
success = false
|
|
|
|
|
|
} else {
|
|
|
|
|
|
success = true
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if !success { return false }
|
|
|
|
|
|
var callback = VTDecompressionOutputCallbackRecord(
|
|
|
|
|
|
decompressionOutputCallback: { (decompressionOutputRefCon, _, status, _, imageBuffer, pts, _) in
|
|
|
|
|
|
let decoder = Unmanaged<VideoDecoder>.fromOpaque(decompressionOutputRefCon!).takeUnretainedValue()
|
|
|
|
|
|
if status == noErr, let pixelBuffer = imageBuffer {
|
|
|
|
|
|
// 入队到输出缓冲区,由渲染线程拉取
|
|
|
|
|
|
decoder.enqueueOutput((pixelBuffer, Int64(pts.seconds * 1000)))
|
|
|
|
|
|
} else {
|
|
|
|
|
|
print("[VideoDecoder] 解码回调失败, status=\(status)")
|
|
|
|
|
|
}
|
|
|
|
|
|
},
|
|
|
|
|
|
decompressionOutputRefCon: UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
|
|
|
|
|
|
)
|
|
|
|
|
|
let attrs: [NSString: Any] = [
|
|
|
|
|
|
kCVPixelBufferPixelFormatTypeKey: kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
|
|
|
|
|
|
kCVPixelBufferWidthKey: width,
|
|
|
|
|
|
kCVPixelBufferHeightKey: height,
|
|
|
|
|
|
kCVPixelBufferOpenGLESCompatibilityKey: true
|
|
|
|
|
|
]
|
|
|
|
|
|
let status2 = VTDecompressionSessionCreate(
|
|
|
|
|
|
allocator: kCFAllocatorDefault,
|
|
|
|
|
|
formatDescription: formatDesc!,
|
|
|
|
|
|
decoderSpecification: nil,
|
|
|
|
|
|
imageBufferAttributes: attrs as CFDictionary,
|
|
|
|
|
|
outputCallback: &callback,
|
|
|
|
|
|
decompressionSessionOut: &decompressionSession
|
|
|
|
|
|
)
|
|
|
|
|
|
if status2 != noErr {
|
|
|
|
|
|
print("[VideoDecoder] 创建解码会话失败: \(status2)")
|
|
|
|
|
|
return false
|
|
|
|
|
|
}
|
|
|
|
|
|
isSessionReady = true
|
|
|
|
|
|
print("[VideoDecoder] 解码会话初始化成功")
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// 解码一帧数据
|
|
|
|
|
|
func decodeFrame(frameData: Data, frameType: Int, timestamp: Int64, frameSeq: Int, refIFrameSeq: Int?, sps: Data? = nil, pps: Data? = nil) {
|
|
|
|
|
|
enqueueInput((frameData, frameType, timestamp, frameSeq, refIFrameSeq, sps, pps))
|
|
|
|
|
|
// 解码线程异步处理
|
|
|
|
|
|
decodeQueue.async { [weak self] in
|
|
|
|
|
|
guard let self = self else { return }
|
|
|
|
|
|
guard let (frameData, frameType, timestamp, frameSeq, refIFrameSeq, sps, pps) = self.dequeueInput() else { return }
|
|
|
|
|
|
if !self.isSessionReady, let sps = sps, let pps = pps {
|
|
|
|
|
|
guard self.setupSession(sps: sps, pps: pps) else { return }
|
|
|
|
|
|
}
|
|
|
|
|
|
guard let session = self.decompressionSession else { return }
|
|
|
|
|
|
guard frameData.count > 4 else { return }
|
|
|
|
|
|
var avccData = frameData
|
|
|
|
|
|
let naluLen = UInt32(frameData.count - 4).bigEndian
|
|
|
|
|
|
if avccData.count >= 4 {
|
|
|
|
|
|
avccData.replaceSubrange(0..<4, with: withUnsafeBytes(of: naluLen) { Data($0) })
|
|
|
|
|
|
} else {
|
|
|
|
|
|
return
|
|
|
|
|
|
}
|
|
|
|
|
|
var blockBuffer: CMBlockBuffer?
|
|
|
|
|
|
let status = CMBlockBufferCreateWithMemoryBlock(
|
|
|
|
|
|
allocator: kCFAllocatorDefault,
|
|
|
|
|
|
memoryBlock: UnsafeMutableRawPointer(mutating: (avccData as NSData).bytes),
|
|
|
|
|
|
blockLength: avccData.count,
|
|
|
|
|
|
blockAllocator: kCFAllocatorNull,
|
|
|
|
|
|
customBlockSource: nil,
|
|
|
|
|
|
offsetToData: 0,
|
|
|
|
|
|
dataLength: avccData.count,
|
|
|
|
|
|
flags: 0,
|
|
|
|
|
|
blockBufferOut: &blockBuffer
|
|
|
|
|
|
)
|
|
|
|
|
|
if status != kCMBlockBufferNoErr { return }
|
|
|
|
|
|
var sampleBuffer: CMSampleBuffer?
|
|
|
|
|
|
var timing = CMSampleTimingInfo(duration: .invalid, presentationTimeStamp: CMTime(value: timestamp, timescale: 1000), decodeTimeStamp: .invalid)
|
|
|
|
|
|
let status2 = CMSampleBufferCreate(
|
|
|
|
|
|
allocator: kCFAllocatorDefault,
|
|
|
|
|
|
dataBuffer: blockBuffer,
|
|
|
|
|
|
dataReady: true,
|
|
|
|
|
|
makeDataReadyCallback: nil,
|
|
|
|
|
|
refcon: nil,
|
|
|
|
|
|
formatDescription: self.formatDesc,
|
|
|
|
|
|
sampleCount: 1,
|
|
|
|
|
|
sampleTimingEntryCount: 1,
|
|
|
|
|
|
sampleTimingArray: &timing,
|
|
|
|
|
|
sampleSizeEntryCount: 1,
|
|
|
|
|
|
sampleSizeArray: [avccData.count],
|
|
|
|
|
|
sampleBufferOut: &sampleBuffer
|
|
|
|
|
|
)
|
|
|
|
|
|
if status2 != noErr { return }
|
|
|
|
|
|
let decodeFlags: VTDecodeFrameFlags = []
|
|
|
|
|
|
var infoFlags = VTDecodeInfoFlags()
|
|
|
|
|
|
let status3 = VTDecompressionSessionDecodeFrame(
|
|
|
|
|
|
session,
|
|
|
|
|
|
sampleBuffer: sampleBuffer!,
|
|
|
|
|
|
flags: decodeFlags,
|
|
|
|
|
|
frameRefcon: nil,
|
|
|
|
|
|
infoFlagsOut: &infoFlags
|
|
|
|
|
|
)
|
|
|
|
|
|
if status3 != noErr {
|
|
|
|
|
|
print("[VideoDecoder] 解码失败: \(status3)")
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// 释放解码器资源
|
|
|
|
|
|
func release() {
|
|
|
|
|
|
stopRenderThread()
|
|
|
|
|
|
decodeQueue.sync {
|
|
|
|
|
|
if let session = decompressionSession {
|
|
|
|
|
|
VTDecompressionSessionInvalidate(session)
|
|
|
|
|
|
}
|
|
|
|
|
|
decompressionSession = nil
|
|
|
|
|
|
formatDesc = nil
|
|
|
|
|
|
isSessionReady = false
|
|
|
|
|
|
frameSeqSet.removeAll()
|
|
|
|
|
|
lastIFrameSeq = nil
|
|
|
|
|
|
}
|
|
|
|
|
|
inputQueue.async(flags: .barrier) { self.inputBuffer.removeAll() }
|
|
|
|
|
|
outputQueue.async(flags: .barrier) { self.outputBuffer.removeAll() }
|
|
|
|
|
|
print("[VideoDecoder] 解码器已释放")
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|