1229 lines
40 KiB
Dart
1229 lines
40 KiB
Dart
import 'dart:async';
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import 'dart:io';
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import 'dart:typed_data';
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import 'dart:math' as math;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:video_decode_plugin/video_decode_plugin.dart';
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// 测试图案绘制器
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class TestPatternPainter extends CustomPainter {
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@override
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void paint(Canvas canvas, Size size) {
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final colors = [
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Colors.red,
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Colors.green,
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Colors.blue,
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Colors.yellow,
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Colors.purple,
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];
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const int gridSize = 4;
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final double cellWidth = size.width / gridSize;
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final double cellHeight = size.height / gridSize;
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for (int x = 0; x < gridSize; x++) {
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for (int y = 0; y < gridSize; y++) {
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final paint = Paint()
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..color = colors[(x + y) % colors.length]
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..style = PaintingStyle.fill;
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final rect =
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Rect.fromLTWH(x * cellWidth, y * cellHeight, cellWidth, cellHeight);
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canvas.drawRect(rect, paint);
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}
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}
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// 绘制中心白色十字
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final paint = Paint()
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..color = Colors.white
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..style = PaintingStyle.stroke
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..strokeWidth = 5.0;
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canvas.drawLine(Offset(size.width / 2 - 50, size.height / 2),
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Offset(size.width / 2 + 50, size.height / 2), paint);
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canvas.drawLine(Offset(size.width / 2, size.height / 2 - 50),
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Offset(size.width / 2, size.height / 2 + 50), paint);
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}
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@override
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bool shouldRepaint(covariant CustomPainter oldDelegate) {
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return false;
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}
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}
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// 用于存储H264文件中解析出的帧
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class H264Frame {
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final Uint8List data;
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final FrameType type;
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H264Frame(this.data, this.type);
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}
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// H264 NAL 单元类型
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class NalUnitType {
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static const int UNSPECIFIED = 0;
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static const int CODED_SLICE_NON_IDR = 1; // P帧
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static const int PARTITION_A = 2;
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static const int PARTITION_B = 3;
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static const int PARTITION_C = 4;
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static const int CODED_SLICE_IDR = 5; // I帧
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static const int SEI = 6; // 补充增强信息
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static const int SPS = 7; // 序列参数集
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static const int PPS = 8; // 图像参数集
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static const int AUD = 9; // 访问单元分隔符
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static const int END_SEQUENCE = 10; // 序列结束
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static const int END_STREAM = 11; // 码流结束
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static const int FILLER_DATA = 12; // 填充数据
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static const int SPS_EXT = 13; // SPS扩展
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static const int PREFIX_NAL = 14; // 前缀NAL单元
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static const int SUBSET_SPS = 15; // 子集SPS
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static const int DEPTH_PARAM_SET = 16; // 深度参数集
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static const int RESERVED_17 = 17; // 保留类型
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static const int RESERVED_18 = 18; // 保留类型
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static const int CODED_SLICE_AUX = 19; // 辅助切片
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static const int CODED_SLICE_EXTENSION = 20; // 扩展切片
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static const int CODED_SLICE_DEPTH = 21; // 深度扩展
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static const int RESERVED_22 = 22; // 保留类型
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static const int RESERVED_23 = 23; // 保留类型
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static const int STAP_A = 24; // 单时间聚合包A
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static const int STAP_B = 25; // 单时间聚合包B
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static const int MTAP_16 = 26; // 多时间聚合包16
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static const int MTAP_24 = 27; // 多时间聚合包24
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static const int FU_A = 28; // 分片单元A
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static const int FU_B = 29; // 分片单元B
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static const int RESERVED_30 = 30; // 保留类型
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static const int RESERVED_31 = 31; // 保留类型
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// 帧类型别名,方便调用
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static const int NON_IDR_PICTURE = CODED_SLICE_NON_IDR; // P帧
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static const int IDR_PICTURE = CODED_SLICE_IDR; // I帧
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// 获取类型名称
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static String getName(int type) {
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switch (type) {
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case UNSPECIFIED:
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return "未指定";
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case CODED_SLICE_NON_IDR:
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return "P帧";
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case PARTITION_A:
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return "分区A";
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case PARTITION_B:
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return "分区B";
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case PARTITION_C:
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return "分区C";
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case CODED_SLICE_IDR:
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return "I帧";
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case SEI:
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return "SEI";
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case SPS:
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return "SPS";
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case PPS:
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return "PPS";
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case AUD:
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return "AUD";
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case END_SEQUENCE:
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return "序列结束";
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case END_STREAM:
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return "码流结束";
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case FILLER_DATA:
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return "填充数据";
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case SPS_EXT:
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return "SPS扩展";
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case PREFIX_NAL:
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return "前缀NAL";
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case SUBSET_SPS:
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return "子集SPS";
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case CODED_SLICE_AUX:
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return "辅助切片";
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case CODED_SLICE_EXTENSION:
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return "扩展切片";
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case FU_A:
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return "分片单元A";
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case FU_B:
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return "分片单元B";
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default:
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return "未知($type)";
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}
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}
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}
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void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: '视频解码演示',
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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useMaterial3: true,
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),
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home: const VideoView(),
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);
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}
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}
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class VideoView extends StatefulWidget {
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const VideoView({Key? key}) : super(key: key);
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@override
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State<VideoView> createState() => _VideoViewState();
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}
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class _VideoViewState extends State<VideoView> {
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// 解码器状态
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int? _textureId;
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bool _isInitialized = false;
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bool _isPlaying = false;
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String _statusText = "未初始化";
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String _error = "";
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// 帧统计
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int _renderedFrameCount = 0;
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DateTime? _lastFrameTime;
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double _fps = 0;
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double _decoderFps = 0; // 解码器内部计算的FPS
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// 动态阈值参数
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int _detectedGopSize = 0;
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int _dynamicMaxPFrames = 0;
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int _dynamicIFrameTimeoutMs = 0;
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bool _enableDynamicThresholds = true;
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// 用于刷新解码器统计信息的定时器
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Timer? _statsTimer;
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// 丢包模拟相关
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bool _enablePacketLoss = false;
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double _packetLossRate = 0.1; // 默认10%丢包率
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bool _dropIFrames = false;
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bool _dropPFrames = false;
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bool _dropSPSPPS = false;
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bool _burstPacketLossMode = false;
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int _burstPacketLossCounter = 0;
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int _droppedFramesCount = 0;
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// H264文件解析
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Uint8List? _h264FileData;
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List<H264Frame> _h264Frames = [];
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int _currentFrameIndex = 0;
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// 解码定时器
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Timer? _frameTimer;
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// 日志
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final List<String> _logs = [];
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final ScrollController _logScrollController = ScrollController();
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// 视频显示相关的属性
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bool _showingErrorFrame = false;
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Timer? _errorFrameResetTimer;
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@override
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void initState() {
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super.initState();
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_loadH264File();
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// 启动定时器刷新解码器统计信息
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_statsTimer = Timer.periodic(Duration(milliseconds: 1000), (timer) {
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if (_isInitialized && _textureId != null) {
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_updateDecoderStats();
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}
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});
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}
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@override
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void dispose() {
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_stopPlaying();
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_releaseDecoder();
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_frameTimer?.cancel();
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_statsTimer?.cancel(); // 停止统计信息更新定时器
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super.dispose();
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}
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// 加载H264文件
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Future<void> _loadH264File() async {
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try {
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_log("正在加载 demo.h264 文件...");
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final ByteData data = await rootBundle.load('assets/demo.h264');
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setState(() {
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_h264FileData = data.buffer.asUint8List();
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});
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_log("H264文件加载完成: ${_h264FileData!.length} 字节");
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// 解析H264文件
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_parseH264File();
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} catch (e) {
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_log("加载H264文件失败: $e");
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setState(() {
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_error = "加载H264文件失败: $e";
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});
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}
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}
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// 解析H264文件,提取NAL单元
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void _parseH264File() {
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if (_h264FileData == null) return;
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_log("开始解析H264文件...");
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List<H264Frame> frames = [];
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// 查找起始码 0x00000001 或 0x000001
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int startIndex = 0;
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bool hasSps = false;
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bool hasPps = false;
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while (startIndex < _h264FileData!.length - 4) {
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// 查找下一个起始码
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int nextStartIndex = _findStartCode(_h264FileData!, startIndex + 3);
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if (nextStartIndex == -1) {
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nextStartIndex = _h264FileData!.length;
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}
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// 提取NAL单元,跳过起始码(3或4字节)
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int skipBytes = (_h264FileData![startIndex] == 0x00 &&
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_h264FileData![startIndex + 1] == 0x00 &&
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_h264FileData![startIndex + 2] == 0x00 &&
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_h264FileData![startIndex + 3] == 0x01)
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? 4
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: 3;
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if (nextStartIndex > startIndex + skipBytes) {
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// 获取NAL类型
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int nalType = _h264FileData![startIndex + skipBytes] & 0x1F;
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// 创建NAL单元数据
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var nalData = Uint8List(nextStartIndex - startIndex);
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for (int i = 0; i < nalData.length; i++) {
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nalData[i] = _h264FileData![startIndex + i];
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}
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// 根据NAL类型分类
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switch (nalType) {
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case NalUnitType.SPS:
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_log("找到SPS: 位置=${startIndex}, 长度=${nalData.length}");
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hasSps = true;
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frames.add(H264Frame(nalData, FrameType.iFrame));
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break;
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case NalUnitType.PPS:
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_log("找到PPS: 位置=${startIndex}, 长度=${nalData.length}");
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hasPps = true;
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frames.add(H264Frame(nalData, FrameType.iFrame));
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break;
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case NalUnitType.CODED_SLICE_IDR:
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_log("找到I帧: 位置=${startIndex}, 长度=${nalData.length}");
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frames.add(H264Frame(nalData, FrameType.iFrame));
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break;
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case NalUnitType.CODED_SLICE_NON_IDR:
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frames.add(H264Frame(nalData, FrameType.pFrame));
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break;
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default:
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// 其他类型的NAL单元也添加进去
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frames.add(H264Frame(nalData, FrameType.pFrame));
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break;
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}
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}
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startIndex = nextStartIndex;
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}
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setState(() {
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_h264Frames = frames;
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});
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_log("H264文件解析完成,找到 ${frames.length} 个帧,包含SPS=${hasSps}, PPS=${hasPps}");
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}
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// 查找起始码的辅助方法
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int _findStartCode(Uint8List data, int offset) {
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for (int i = offset; i < data.length - 3; i++) {
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// 检查是否为0x000001
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if (data[i] == 0x00 && data[i + 1] == 0x00 && data[i + 2] == 0x01) {
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return i;
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}
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// 检查是否为0x00000001
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if (i < data.length - 4 &&
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data[i] == 0x00 &&
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data[i + 1] == 0x00 &&
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data[i + 2] == 0x00 &&
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data[i + 3] == 0x01) {
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return i;
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}
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}
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return -1;
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}
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// 获取NAL类型
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// 获取NAL类型
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int _getNalType(Uint8List data) {
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// 跳过起始码后再获取NAL单元类型
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if (data.length > 4) {
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// 检查是否有0x00000001的起始码
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if (data[0] == 0x00 &&
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data[1] == 0x00 &&
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data[2] == 0x00 &&
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data[3] == 0x01) {
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// 起始码后的第一个字节的低5位是NAL类型
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if (data.length > 4) {
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return data[4] & 0x1F;
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}
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}
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// 检查是否有0x000001的起始码
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else if (data[0] == 0x00 && data[1] == 0x00 && data[2] == 0x01) {
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// 起始码后的第一个字节的低5位是NAL类型
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if (data.length > 3) {
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return data[3] & 0x1F;
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}
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}
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}
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// 如果找不到起始码或数据不足,则尝试直接获取
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if (data.length > 0) {
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return data[0] & 0x1F;
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}
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return 0;
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}
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// 当新帧可用时调用
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void _onFrameAvailable(int textureId) {
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if (!mounted) return;
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_log("收到帧回调 - 渲染帧 ${_renderedFrameCount + 1}");
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// 更新帧时间用于FPS计算
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_lastFrameTime = DateTime.now();
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// 立即更新UI以显示新帧
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setState(() {
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_renderedFrameCount++;
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});
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}
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Future<void> _initializeDecoder() async {
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if (_isInitialized) {
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await _releaseDecoder();
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}
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_log("正在初始化解码器");
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try {
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final config = VideoDecoderConfig(
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width: 640,
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height: 480,
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codecType: CodecType.h264,
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frameRate: 30,
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bufferSize: 30,
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isDebug: true, // 打开调试日志
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enableDynamicThresholds: _enableDynamicThresholds, // 使用动态阈值
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initialMaxPFrames: 60, // 初始最大连续P帧数
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initialIFrameTimeoutMs: 5000, // 初始I帧超时时间
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minMaxPFrames: 5, // 最小最大连续P帧数
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maxMaxPFrames: 60, // 最大最大连续P帧数
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);
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final textureId = await VideoDecodePlugin.initDecoder(config);
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if (textureId != null) {
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_textureId = textureId;
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|
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// 设置帧回调
|
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VideoDecodePlugin.setFrameCallbackForTexture(
|
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textureId, _onFrameAvailable);
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|
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setState(() {
|
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_isInitialized = true;
|
||
_error = "";
|
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_statusText = "就绪";
|
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_renderedFrameCount = 0; // 重置帧计数
|
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});
|
||
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_log("解码器初始化成功,纹理ID: $_textureId");
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// 自动发送测试帧以触发渲染
|
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await _sendTestIFrame();
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} else {
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||
setState(() {
|
||
_error = "获取纹理ID失败";
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||
_statusText = "初始化失败";
|
||
});
|
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_log("解码器初始化失败 - 返回空纹理ID");
|
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}
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} catch (e) {
|
||
setState(() {
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_error = e.toString();
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_statusText = "初始化错误";
|
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});
|
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_log("解码器初始化错误: $e");
|
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}
|
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}
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||
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// 添加一个测试I帧来触发渲染
|
||
Future<void> _sendTestIFrame() async {
|
||
if (_textureId == null || !_isInitialized) {
|
||
_log("解码器未准备好,无法发送测试帧");
|
||
return;
|
||
}
|
||
|
||
_log("生成并发送测试I帧");
|
||
|
||
// 创建一个简单的NAL单元 (IDR帧)
|
||
// 5字节的起始码 + NAL类型5(I帧) + 一些简单的数据
|
||
List<int> testFrameData = [
|
||
0x00, 0x00, 0x00, 0x01, 0x65, // 起始码 + NAL类型 (0x65 = 101|0101 -> 类型5)
|
||
0x88, 0x84, 0x21, 0x43, 0x14, 0x56, 0x32, 0x80 // 一些随机数据
|
||
];
|
||
|
||
Uint8List testFrame = Uint8List.fromList(testFrameData);
|
||
|
||
try {
|
||
_log("发送测试I帧: ${testFrame.length} 字节");
|
||
|
||
bool success = await VideoDecodePlugin.decodeFrameForTexture(
|
||
_textureId!, testFrame, FrameType.iFrame);
|
||
|
||
_log("测试I帧发送结果: ${success ? '成功' : '失败'}");
|
||
} catch (e) {
|
||
_log("发送测试帧错误: $e");
|
||
}
|
||
}
|
||
|
||
Future<void> _releaseDecoder() async {
|
||
if (_textureId != null) {
|
||
_log("正在释放解码器资源");
|
||
|
||
try {
|
||
await VideoDecodePlugin.releaseDecoderForTexture(_textureId!);
|
||
|
||
setState(() {
|
||
_textureId = null;
|
||
_isInitialized = false;
|
||
_statusText = "已释放";
|
||
});
|
||
|
||
_log("解码器资源释放成功");
|
||
} catch (e) {
|
||
_log("释放解码器错误: $e");
|
||
}
|
||
}
|
||
}
|
||
|
||
Future<void> _startPlaying() async {
|
||
if (!_isInitialized || _isPlaying || _h264Frames.isEmpty) {
|
||
_log(
|
||
"播放条件未满足: 初始化=${_isInitialized}, 播放中=${_isPlaying}, 帧数量=${_h264Frames.length}");
|
||
return;
|
||
}
|
||
|
||
_log("开始播放H264视频");
|
||
|
||
try {
|
||
// 重置帧率跟踪
|
||
_renderedFrameCount = 0;
|
||
_lastFrameTime = null;
|
||
_fps = 0;
|
||
_currentFrameIndex = 0;
|
||
|
||
// 确保首先发送SPS和PPS
|
||
await _sendSpsAndPps();
|
||
|
||
// 开始解码帧
|
||
_startDecodingFrames();
|
||
|
||
setState(() {
|
||
_isPlaying = true;
|
||
_statusText = "播放中";
|
||
});
|
||
|
||
_log("播放已开始");
|
||
} catch (e) {
|
||
_log("播放开始错误: $e");
|
||
}
|
||
}
|
||
|
||
// 发送SPS和PPS
|
||
Future<void> _sendSpsAndPps() async {
|
||
for (int i = 0; i < math.min(10, _h264Frames.length); i++) {
|
||
H264Frame frame = _h264Frames[i];
|
||
|
||
// 检查是否是SPS或PPS (通过检查NAL类型)
|
||
if (frame.data.length > 4) {
|
||
int skipBytes = (frame.data[0] == 0x00 &&
|
||
frame.data[1] == 0x00 &&
|
||
frame.data[2] == 0x00 &&
|
||
frame.data[3] == 0x01)
|
||
? 4
|
||
: 3;
|
||
|
||
if (skipBytes < frame.data.length) {
|
||
int nalType = frame.data[skipBytes] & 0x1F;
|
||
|
||
if (nalType == NalUnitType.SPS || nalType == NalUnitType.PPS) {
|
||
_log("发送${nalType == NalUnitType.SPS ? 'SPS' : 'PPS'}数据");
|
||
await _decodeNextFrame(frame);
|
||
// 发送后等待一小段时间,确保解码器处理
|
||
await Future.delayed(Duration(milliseconds: 30));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void _stopPlaying() {
|
||
if (!_isPlaying) return;
|
||
|
||
_log("停止播放");
|
||
|
||
_frameTimer?.cancel();
|
||
_frameTimer = null;
|
||
|
||
setState(() {
|
||
_isPlaying = false;
|
||
_statusText = "已停止";
|
||
});
|
||
|
||
_log("播放已停止");
|
||
}
|
||
|
||
void _startDecodingFrames() {
|
||
_log("开始解码视频帧");
|
||
|
||
// 使用更低的帧率更稳定
|
||
const int frameIntervalMs = 50; // 20 fps
|
||
|
||
_frameTimer =
|
||
Timer.periodic(Duration(milliseconds: frameIntervalMs), (timer) async {
|
||
if (_currentFrameIndex >= _h264Frames.length) {
|
||
_log("所有帧已解码,重新开始");
|
||
_currentFrameIndex = 0;
|
||
|
||
// 重新发送SPS和PPS
|
||
await _sendSpsAndPps();
|
||
}
|
||
|
||
final frame = _h264Frames[_currentFrameIndex];
|
||
bool decodeSuccess = await _decodeNextFrame(frame);
|
||
|
||
// 只有在成功解码的情况下才显示日志信息
|
||
if (!decodeSuccess && _enablePacketLoss) {
|
||
_log("跳过索引 $_currentFrameIndex 的帧(丢帧模拟)");
|
||
}
|
||
|
||
// 无论解码是否成功,都移动到下一帧
|
||
_currentFrameIndex++;
|
||
});
|
||
}
|
||
|
||
Future<bool> _decodeNextFrame(H264Frame frame) async {
|
||
if (_textureId == null || !_isInitialized || !_isPlaying) {
|
||
return false;
|
||
}
|
||
|
||
try {
|
||
// 获取NAL类型
|
||
int nalType = _getNalType(frame.data);
|
||
|
||
// 模拟丢包
|
||
if (_enablePacketLoss) {
|
||
bool shouldDrop = false;
|
||
|
||
// 爆发式丢包模式
|
||
if (_burstPacketLossMode && _burstPacketLossCounter > 0) {
|
||
shouldDrop = true;
|
||
_burstPacketLossCounter--;
|
||
}
|
||
// 随机丢包
|
||
else if (math.Random().nextDouble() < _packetLossRate) {
|
||
shouldDrop = true;
|
||
|
||
// 触发爆发式丢包
|
||
if (_burstPacketLossMode) {
|
||
_burstPacketLossCounter = math.Random().nextInt(5) + 1; // 随机爆发1-5个包
|
||
}
|
||
}
|
||
|
||
// 特定类型NAL的丢包策略
|
||
if (nalType == NalUnitType.CODED_SLICE_IDR && _dropIFrames) {
|
||
shouldDrop = true;
|
||
} else if ((nalType == NalUnitType.CODED_SLICE_NON_IDR ||
|
||
nalType == NalUnitType.CODED_SLICE_EXTENSION) &&
|
||
_dropPFrames) {
|
||
shouldDrop = true;
|
||
} else if ((nalType == NalUnitType.SPS || nalType == NalUnitType.PPS) &&
|
||
_dropSPSPPS) {
|
||
shouldDrop = true;
|
||
}
|
||
|
||
if (shouldDrop) {
|
||
_droppedFramesCount++;
|
||
String nalTypeName = NalUnitType.getName(nalType);
|
||
_log("丢弃帧:NAL类型 = $nalTypeName");
|
||
|
||
// 显示丢帧效果
|
||
setState(() {
|
||
_showingErrorFrame = true;
|
||
});
|
||
|
||
// 1秒后重置丢帧效果指示器
|
||
_errorFrameResetTimer?.cancel();
|
||
_errorFrameResetTimer = Timer(Duration(milliseconds: 1000), () {
|
||
if (mounted) {
|
||
setState(() {
|
||
_showingErrorFrame = false;
|
||
});
|
||
}
|
||
});
|
||
|
||
return false; // 直接返回false,不进行解码
|
||
}
|
||
}
|
||
|
||
// 解码帧
|
||
final success = await VideoDecodePlugin.decodeFrameForTexture(
|
||
_textureId!,
|
||
frame.data,
|
||
frame.type,
|
||
);
|
||
|
||
if (!success) {
|
||
_log("解码帧失败,索引 $_currentFrameIndex (${frame.type})");
|
||
} else {
|
||
String nalTypeName = NalUnitType.getName(nalType);
|
||
_log(
|
||
"解码帧成功,索引 $_currentFrameIndex (${frame.type}), NAL类型: $nalTypeName");
|
||
}
|
||
return success;
|
||
} catch (e) {
|
||
_log("解码帧错误: $e");
|
||
return false;
|
||
}
|
||
}
|
||
|
||
void _log(String message) {
|
||
final timestamp = DateTime.now().toString().split('.').first;
|
||
final logMessage = "[$timestamp] $message";
|
||
|
||
setState(() {
|
||
_logs.add(logMessage);
|
||
if (_logs.length > 100) {
|
||
_logs.removeAt(0);
|
||
}
|
||
});
|
||
|
||
// 滚动到底部
|
||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||
if (_logScrollController.hasClients) {
|
||
_logScrollController.animateTo(
|
||
_logScrollController.position.maxScrollExtent,
|
||
duration: Duration(milliseconds: 200),
|
||
curve: Curves.easeOut,
|
||
);
|
||
}
|
||
});
|
||
}
|
||
|
||
Widget _buildVideoDisplay() {
|
||
if (_textureId == null) {
|
||
return Center(
|
||
child: Container(
|
||
width: 640,
|
||
height: 480,
|
||
color: Colors.black,
|
||
child: CustomPaint(
|
||
painter: TestPatternPainter(),
|
||
child: Center(
|
||
child: Text(
|
||
'无可用纹理',
|
||
style: TextStyle(color: Colors.white),
|
||
),
|
||
),
|
||
),
|
||
),
|
||
);
|
||
}
|
||
|
||
return Stack(
|
||
fit: StackFit.expand,
|
||
children: [
|
||
// 背景色
|
||
Container(color: Colors.black),
|
||
|
||
// 测试图案 - 如果没有渲染任何帧则显示
|
||
if (_renderedFrameCount == 0)
|
||
CustomPaint(painter: TestPatternPainter()),
|
||
|
||
// 视频纹理 - 使用RepaintBoundary和ValueKey确保正确更新
|
||
RepaintBoundary(
|
||
child: Texture(
|
||
textureId: _textureId!,
|
||
filterQuality: FilterQuality.medium,
|
||
key: ValueKey('texture_${_renderedFrameCount}'),
|
||
),
|
||
),
|
||
|
||
// 丢包效果指示器 - 当有帧被丢弃时,上方显示红色条带
|
||
if (_enablePacketLoss && _droppedFramesCount > 0)
|
||
Positioned(
|
||
top: 0,
|
||
left: 0,
|
||
right: 0,
|
||
height: 5,
|
||
child: Container(
|
||
color: Colors.red.withOpacity(0.8),
|
||
),
|
||
),
|
||
|
||
// 显示帧计数 - 调试用
|
||
Positioned(
|
||
right: 10,
|
||
top: 10,
|
||
child: Container(
|
||
padding: EdgeInsets.all(5),
|
||
color: Colors.black.withOpacity(0.5),
|
||
child: Text(
|
||
'帧: $_renderedFrameCount${_enablePacketLoss ? ' (丢帧: $_droppedFramesCount)' : ''}',
|
||
style: TextStyle(color: Colors.white, fontSize: 12),
|
||
),
|
||
),
|
||
),
|
||
],
|
||
);
|
||
}
|
||
|
||
@override
|
||
Widget build(BuildContext context) {
|
||
// 更新FPS计算
|
||
if (_lastFrameTime != null && _renderedFrameCount > 0) {
|
||
final now = DateTime.now();
|
||
final elapsed = now.difference(_lastFrameTime!).inMilliseconds;
|
||
if (elapsed > 0) {
|
||
_fps = 1000 / elapsed;
|
||
}
|
||
}
|
||
|
||
return Scaffold(
|
||
appBar: AppBar(
|
||
title: Text('视频解码插件演示'),
|
||
backgroundColor: Theme.of(context).colorScheme.primaryContainer,
|
||
),
|
||
body: SafeArea(
|
||
child: Column(
|
||
crossAxisAlignment: CrossAxisAlignment.stretch,
|
||
children: [
|
||
// 视频显示区域 - 使用AspectRatio控制大小
|
||
AspectRatio(
|
||
aspectRatio: 16 / 9,
|
||
child: Container(
|
||
decoration: BoxDecoration(
|
||
border: Border.all(color: Colors.grey),
|
||
),
|
||
child: _buildVideoDisplay(),
|
||
),
|
||
),
|
||
|
||
// 控制面板和状态信息 - 使用Expanded和SingleChildScrollView
|
||
Expanded(
|
||
child: Padding(
|
||
padding: const EdgeInsets.all(8.0),
|
||
child: SingleChildScrollView(
|
||
child: Column(
|
||
crossAxisAlignment: CrossAxisAlignment.stretch,
|
||
children: [
|
||
// 状态信息区 - 使用Card使其更紧凑
|
||
Card(
|
||
child: Padding(
|
||
padding: const EdgeInsets.all(8.0),
|
||
child: Column(
|
||
crossAxisAlignment: CrossAxisAlignment.start,
|
||
children: [
|
||
Row(
|
||
mainAxisAlignment:
|
||
MainAxisAlignment.spaceBetween,
|
||
children: [
|
||
Text('状态: $_statusText',
|
||
style: TextStyle(
|
||
fontWeight: FontWeight.bold)),
|
||
// Text('计算FPS: ${_fps.toStringAsFixed(1)}'),
|
||
],
|
||
),
|
||
Row(
|
||
mainAxisAlignment:
|
||
MainAxisAlignment.spaceBetween,
|
||
children: [
|
||
Text(
|
||
'解码器FPS: ${_decoderFps.toStringAsFixed(1)}',style: TextStyle(
|
||
color: Colors.green
|
||
),),
|
||
Text('已渲染帧数: $_renderedFrameCount'),
|
||
],
|
||
),
|
||
if (_error.isNotEmpty)
|
||
Text('错误: $_error',
|
||
style: TextStyle(
|
||
color: Colors.red,
|
||
fontWeight: FontWeight.bold)),
|
||
Row(
|
||
mainAxisAlignment:
|
||
MainAxisAlignment.spaceBetween,
|
||
children: [
|
||
Text('检测到的GOP: $_detectedGopSize'),
|
||
Text('解析的帧数: ${_h264Frames.length}'),
|
||
],
|
||
),
|
||
Text(
|
||
'H264文件大小: ${(_h264FileData?.length ?? 0) / 1024} KB'),
|
||
|
||
// 动态阈值参数显示
|
||
if (_enableDynamicThresholds)
|
||
Padding(
|
||
padding: const EdgeInsets.only(top: 4.0),
|
||
child: Column(
|
||
crossAxisAlignment:
|
||
CrossAxisAlignment.start,
|
||
children: [
|
||
Text('动态阈值参数:',
|
||
style: TextStyle(
|
||
fontWeight: FontWeight.bold)),
|
||
Text('最大连续P帧: $_dynamicMaxPFrames'),
|
||
Text(
|
||
'I帧超时: ${_dynamicIFrameTimeoutMs}ms'),
|
||
],
|
||
),
|
||
),
|
||
],
|
||
),
|
||
),
|
||
),
|
||
|
||
// 控制按钮区
|
||
Card(
|
||
child: Padding(
|
||
padding: const EdgeInsets.all(8.0),
|
||
child: Wrap(
|
||
spacing: 8,
|
||
runSpacing: 8,
|
||
children: [
|
||
ElevatedButton(
|
||
onPressed:
|
||
_isInitialized ? null : _initializeDecoder,
|
||
child: Text('初始化'),
|
||
),
|
||
ElevatedButton(
|
||
onPressed: (!_isInitialized ||
|
||
_isPlaying ||
|
||
_h264Frames.isEmpty)
|
||
? null
|
||
: _startPlaying,
|
||
child: Text('播放'),
|
||
),
|
||
ElevatedButton(
|
||
onPressed: (!_isPlaying) ? null : _stopPlaying,
|
||
child: Text('停止'),
|
||
),
|
||
ElevatedButton(
|
||
onPressed: (_textureId == null)
|
||
? null
|
||
: _releaseDecoder,
|
||
child: Text('释放'),
|
||
),
|
||
ElevatedButton(
|
||
onPressed: () {
|
||
setState(() {
|
||
// 强制重绘
|
||
_renderedFrameCount++;
|
||
});
|
||
},
|
||
child: Text('刷新'),
|
||
),
|
||
],
|
||
),
|
||
),
|
||
),
|
||
|
||
// 丢包模拟控制面板
|
||
Card(
|
||
child: Padding(
|
||
padding: const EdgeInsets.all(8.0),
|
||
child: Column(
|
||
crossAxisAlignment: CrossAxisAlignment.start,
|
||
children: [
|
||
Row(
|
||
mainAxisAlignment:
|
||
MainAxisAlignment.spaceBetween,
|
||
children: [
|
||
Text('丢包模拟',
|
||
style: TextStyle(
|
||
fontWeight: FontWeight.bold,
|
||
fontSize: 16)),
|
||
Switch(
|
||
value: _enablePacketLoss,
|
||
onChanged: (value) {
|
||
setState(() {
|
||
_enablePacketLoss = value;
|
||
if (value) {
|
||
_droppedFramesCount = 0; // 重置丢帧计数
|
||
}
|
||
});
|
||
},
|
||
),
|
||
],
|
||
),
|
||
|
||
// 动态阈值开关
|
||
Row(
|
||
mainAxisAlignment:
|
||
MainAxisAlignment.spaceBetween,
|
||
children: [
|
||
Text('动态阈值',
|
||
style: TextStyle(
|
||
fontWeight: FontWeight.bold)),
|
||
Switch(
|
||
value: _enableDynamicThresholds,
|
||
onChanged: (value) {
|
||
setState(() {
|
||
_enableDynamicThresholds = value;
|
||
// 需要重新初始化解码器以应用新设置
|
||
if (_isInitialized) {
|
||
_log("更改动态阈值设置,需要重新初始化解码器");
|
||
// 如果正在播放,先停止
|
||
if (_isPlaying) {
|
||
_stopPlaying();
|
||
}
|
||
// 延迟一下再重新初始化
|
||
Future.delayed(
|
||
Duration(milliseconds: 100), () {
|
||
_initializeDecoder();
|
||
});
|
||
}
|
||
});
|
||
},
|
||
),
|
||
],
|
||
),
|
||
|
||
Divider(),
|
||
|
||
// 丢包率控制
|
||
Row(
|
||
children: [
|
||
Text(
|
||
'丢包率: ${(_packetLossRate * 100).toStringAsFixed(0)}%'),
|
||
Expanded(
|
||
child: Slider(
|
||
value: _packetLossRate,
|
||
min: 0.0,
|
||
max: 1.0,
|
||
divisions: 20,
|
||
onChanged: _enablePacketLoss
|
||
? (value) {
|
||
setState(() {
|
||
_packetLossRate = value;
|
||
});
|
||
}
|
||
: null,
|
||
),
|
||
),
|
||
],
|
||
),
|
||
|
||
// 丢包模式选择
|
||
Row(
|
||
children: [
|
||
Expanded(
|
||
child: CheckboxListTile(
|
||
dense: true,
|
||
title: Text('爆发式丢包'),
|
||
value: _burstPacketLossMode,
|
||
onChanged: _enablePacketLoss
|
||
? (value) {
|
||
setState(() {
|
||
_burstPacketLossMode = value!;
|
||
});
|
||
}
|
||
: null,
|
||
),
|
||
),
|
||
Expanded(
|
||
child: CheckboxListTile(
|
||
dense: true,
|
||
title: Text('丢弃I帧'),
|
||
value: _dropIFrames,
|
||
onChanged: _enablePacketLoss
|
||
? (value) {
|
||
setState(() {
|
||
_dropIFrames = value!;
|
||
});
|
||
}
|
||
: null,
|
||
),
|
||
),
|
||
],
|
||
),
|
||
|
||
Row(
|
||
children: [
|
||
Expanded(
|
||
child: CheckboxListTile(
|
||
dense: true,
|
||
title: Text('丢弃P帧'),
|
||
value: _dropPFrames,
|
||
onChanged: _enablePacketLoss
|
||
? (value) {
|
||
setState(() {
|
||
_dropPFrames = value!;
|
||
});
|
||
}
|
||
: null,
|
||
),
|
||
),
|
||
Expanded(
|
||
child: CheckboxListTile(
|
||
dense: true,
|
||
title: Text('丢弃SPS/PPS'),
|
||
value: _dropSPSPPS,
|
||
onChanged: _enablePacketLoss
|
||
? (value) {
|
||
setState(() {
|
||
_dropSPSPPS = value!;
|
||
});
|
||
}
|
||
: null,
|
||
),
|
||
),
|
||
],
|
||
),
|
||
|
||
// 丢包统计信息
|
||
Padding(
|
||
padding: const EdgeInsets.only(top: 8.0),
|
||
child: Text(
|
||
'已丢弃帧数: $_droppedFramesCount',
|
||
style: TextStyle(
|
||
color: _droppedFramesCount > 0
|
||
? Colors.red
|
||
: Colors.black),
|
||
),
|
||
),
|
||
],
|
||
),
|
||
),
|
||
),
|
||
|
||
// 日志区域
|
||
SizedBox(height: 8),
|
||
Text('日志:',
|
||
style: TextStyle(fontWeight: FontWeight.bold)),
|
||
SizedBox(height: 4),
|
||
Container(
|
||
height: 280,
|
||
decoration: BoxDecoration(
|
||
color: Colors.black,
|
||
border: Border.all(color: Colors.grey),
|
||
borderRadius: BorderRadius.circular(4.0),
|
||
),
|
||
padding: EdgeInsets.all(4),
|
||
child: ListView.builder(
|
||
controller: _logScrollController,
|
||
itemCount: _logs.length,
|
||
itemBuilder: (context, index) {
|
||
return Text(
|
||
_logs[index],
|
||
style: TextStyle(
|
||
color: _logs[index].contains('错误')
|
||
? Colors.red
|
||
: Colors.green,
|
||
fontSize: 11,
|
||
fontFamily: 'monospace',
|
||
),
|
||
);
|
||
},
|
||
),
|
||
),
|
||
],
|
||
),
|
||
),
|
||
),
|
||
),
|
||
],
|
||
),
|
||
),
|
||
);
|
||
}
|
||
|
||
// 更新解码器统计信息
|
||
Future<void> _updateDecoderStats() async {
|
||
if (_textureId == null || !_isInitialized) return;
|
||
|
||
try {
|
||
// 获取FPS
|
||
final fps = await VideoDecodePlugin.getCurrentFps(_textureId);
|
||
|
||
// 获取动态阈值参数
|
||
final thresholdParams =
|
||
await VideoDecodePlugin.getDynamicThresholdParams(_textureId);
|
||
|
||
if (mounted) {
|
||
setState(() {
|
||
_decoderFps = fps;
|
||
_detectedGopSize = thresholdParams['detectedGopSize'] ?? 0;
|
||
_dynamicMaxPFrames =
|
||
thresholdParams['dynamicMaxConsecutivePFrames'] ?? 0;
|
||
_dynamicIFrameTimeoutMs =
|
||
thresholdParams['dynamicIFrameTimeoutMs'] ?? 0;
|
||
_enableDynamicThresholds =
|
||
thresholdParams['enableDynamicThresholds'] ?? true;
|
||
});
|
||
}
|
||
} catch (e) {
|
||
_log("获取解码器统计信息失败: $e");
|
||
}
|
||
}
|
||
}
|
||
|
||
// 添加错误帧绘制器
|
||
class ErrorFramePainter extends CustomPainter {
|
||
@override
|
||
void paint(Canvas canvas, Size size) {
|
||
final random = math.Random();
|
||
final paint = Paint()
|
||
..color = Colors.red.withOpacity(0.2)
|
||
..style = PaintingStyle.fill;
|
||
|
||
// 绘制随机条纹效果
|
||
for (int i = 0; i < 20; i++) {
|
||
double y = random.nextDouble() * size.height;
|
||
canvas.drawRect(
|
||
Rect.fromLTWH(0, y, size.width, 3 + random.nextDouble() * 5),
|
||
paint,
|
||
);
|
||
}
|
||
|
||
// 绘制马赛克块
|
||
for (int i = 0; i < 50; i++) {
|
||
double x = random.nextDouble() * size.width;
|
||
double y = random.nextDouble() * size.height;
|
||
double blockSize = 10 + random.nextDouble() * 30;
|
||
|
||
canvas.drawRect(
|
||
Rect.fromLTWH(x, y, blockSize, blockSize),
|
||
Paint()
|
||
..color = Color.fromRGBO(random.nextInt(255), random.nextInt(255),
|
||
random.nextInt(255), 0.3));
|
||
}
|
||
}
|
||
|
||
@override
|
||
bool shouldRepaint(covariant CustomPainter oldDelegate) {
|
||
return true; // 每次都重新绘制以产生动态效果
|
||
}
|
||
}
|