568 lines
16 KiB
Dart
568 lines
16 KiB
Dart
import 'dart:async';
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';
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import 'video_decode_plugin_platform_interface.dart';
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/// 视频帧类型
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enum FrameType {
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/// I帧
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iFrame,
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/// P帧
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pFrame,
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}
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/// 视频编码类型
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enum CodecType {
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/// H.264编码
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h264,
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/// H.265编码
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h265,
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}
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/// 帧可用回调函数类型
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typedef FrameAvailableCallback = void Function(int textureId);
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/// 解码器实例内部类
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class _DecoderInstance {
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final int textureId;
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FrameAvailableCallback? frameCallback;
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_DecoderInstance(this.textureId);
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}
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/// 视频解码器配置
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class VideoDecoderConfig {
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/// 视频宽度,默认640
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final int width;
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/// 视频高度,默认360
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final int height;
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/// 帧率,可为空
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final int? frameRate;
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/// 编码类型,默认h264
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final CodecType codecType;
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/// 缓冲区大小(帧数),默认25帧
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final int bufferSize;
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/// 解码线程数,默认1线程
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final int threadCount;
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/// 是否为调试模式,默认false
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final bool isDebug;
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/// 是否启用硬件解码,默认true
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final bool enableHardwareDecoder;
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/// 构造函数
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VideoDecoderConfig({
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this.width = 640,
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this.height = 360,
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this.frameRate,
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this.codecType = CodecType.h264,
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this.bufferSize = 25,
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this.threadCount = 1,
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this.isDebug = false,
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this.enableHardwareDecoder = true,
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});
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/// 转换为Map
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Map<String, dynamic> toMap() {
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return {
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'width': width,
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'height': height,
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'frameRate': frameRate,
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'codecType': codecType.toString().split('.').last,
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'bufferSize': bufferSize,
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'threadCount': threadCount,
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'isDebug': isDebug,
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'enableHardwareDecoder': enableHardwareDecoder,
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};
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}
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}
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/// 视频解码插件主类
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class VideoDecodePlugin {
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static const MethodChannel _channel = MethodChannel('video_decode_plugin');
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// 解码器映射表,支持多实例
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static final Map<int, _DecoderInstance> _decoders = {};
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// 默认解码器ID
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static int? _defaultTextureId;
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// 监听器初始化标志
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static bool _listenerInitialized = false;
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// 是否处于调试模式
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static bool _isDebugMode = false;
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// 解码器状态跟踪 - 防止释放后继续使用
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static final Map<int, bool> _isDecoderReleasing = {};
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// 解码器状态锁 - 防止并发访问状态
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static final _decoderStateLock = Object();
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// 错误日志抑制 - 防止重复日志
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static int _uninitializedErrorCount = 0;
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static int _lastErrorLogTime = 0;
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static const int _ERROR_LOG_THRESHOLD = 5; // 每5秒最多输出一次汇总
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/// 日志输出控制 - 调试信息
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static void _logDebug(String message) {
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if (_isDebugMode) {
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debugPrint('[VideoDecodePlugin] $message');
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}
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}
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/// 日志输出控制 - 错误信息(总是输出)
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static void _logError(String message, {bool throttle = false}) {
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if (throttle) {
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// 增加计数
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_uninitializedErrorCount++;
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// 检查是否需要输出汇总日志
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final now = DateTime.now().millisecondsSinceEpoch;
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if (now - _lastErrorLogTime > 5000 || _uninitializedErrorCount >= 50) {
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debugPrint(
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'[VideoDecodePlugin] ERROR: $message (发生 $_uninitializedErrorCount 次)');
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_lastErrorLogTime = now;
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_uninitializedErrorCount = 0;
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}
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} else {
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// 直接输出日志
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debugPrint('[VideoDecodePlugin] ERROR: $message');
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}
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}
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/// 初始化方法通道监听器
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static void _initializeMethodCallHandler() {
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if (!_listenerInitialized) {
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_channel.setMethodCallHandler((call) async {
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switch (call.method) {
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case 'onFrameAvailable':
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final Map<dynamic, dynamic> args = call.arguments;
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final int textureId = args['textureId'];
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// 检查解码器是否正在释放
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bool isReleasing = false;
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// 同步访问解码器状态
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_withLock(_decoderStateLock, () {
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isReleasing = _isDecoderReleasing[textureId] ?? false;
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});
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if (isReleasing) {
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_logDebug('收到帧通知但解码器 $textureId 正在释放,忽略');
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return null;
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}
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// 调用特定纹理ID的帧回调
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final decoder = _decoders[textureId];
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if (decoder != null && decoder.frameCallback != null) {
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// 获取解码器统计信息来检查是否是预通知
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getDecoderStats(textureId).then((stats) {
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final renderedFrames = stats['renderedFrames'] ?? 0;
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if (renderedFrames == 0) {
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_logDebug('[预通知] 收到初始帧可用通知(无实际视频数据),纹理ID: $textureId');
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} else {
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_logDebug('收到帧可用通知,纹理ID: $textureId,已渲染帧数: $renderedFrames');
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}
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// 调用回调函数
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decoder.frameCallback!(textureId);
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}).catchError((error) {
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// 如果无法获取统计信息,仍然调用回调但不区分类型
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_logDebug('收到帧可用通知,纹理ID: $textureId');
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decoder.frameCallback!(textureId);
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});
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}
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return null;
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default:
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throw PlatformException(
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code: 'Unimplemented',
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details: 'The method ${call.method} is not implemented',
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);
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}
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});
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_listenerInitialized = true;
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}
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}
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/// 执行同步操作的辅助方法
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static void _withLock(Object lock, Function() action) {
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// 在Dart中,Object实例可以直接用作锁对象
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synchronized(lock, action);
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}
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/// 在锁保护下执行操作并返回结果
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static T _withLockResult<T>(Object lock, T Function() action) {
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return synchronizedWithResult(lock, action);
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}
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/// 检查解码器是否处于可用状态
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static bool _isDecoderReady(int textureId) {
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bool isReleasing = false;
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_withLock(_decoderStateLock, () {
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isReleasing = _isDecoderReleasing[textureId] ?? false;
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});
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return _decoders.containsKey(textureId) && !isReleasing;
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}
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/// 设置解码器释放状态
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static void _setDecoderReleasing(int textureId, bool isReleasing) {
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_withLock(_decoderStateLock, () {
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if (isReleasing) {
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_isDecoderReleasing[textureId] = true;
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} else {
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_isDecoderReleasing.remove(textureId);
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}
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});
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}
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/// 获取平台版本
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static Future<String?> getPlatformVersion() {
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return VideoDecodePluginPlatform.instance.getPlatformVersion();
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}
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/// 检查当前平台是否支持
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static bool get isPlatformSupported {
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return Platform.isAndroid || Platform.isIOS;
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}
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/// 设置帧回调(默认解码器)
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static void setFrameCallback(FrameAvailableCallback callback) {
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if (_defaultTextureId != null) {
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setFrameCallbackForTexture(_defaultTextureId!, callback);
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}
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}
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/// 为特定纹理ID设置帧回调
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static void setFrameCallbackForTexture(
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int textureId, FrameAvailableCallback callback) {
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_initializeMethodCallHandler();
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final decoder = _decoders[textureId];
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if (decoder != null) {
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decoder.frameCallback = callback;
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}
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}
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/// 初始化解码器
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static Future<int?> initDecoder(VideoDecoderConfig config) async {
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// 设置调试模式
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_isDebugMode = config.isDebug;
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// 重置错误计数
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_uninitializedErrorCount = 0;
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// 先释放之前的默认解码器
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if (_defaultTextureId != null) {
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await releaseDecoder();
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}
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return await createDecoder(config);
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}
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/// 创建新的解码器实例(支持多实例)
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static Future<int?> createDecoder(VideoDecoderConfig config) async {
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// 更新调试模式
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_isDebugMode = config.isDebug;
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// 重置错误计数
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_uninitializedErrorCount = 0;
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if (!isPlatformSupported) {
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_logError('当前平台不支持视频解码插件');
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return null;
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}
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// 确保监听器已初始化
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_initializeMethodCallHandler();
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try {
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_logDebug(
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'创建解码器: ${config.width}x${config.height}, 编码: ${config.codecType}');
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final textureId =
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await _channel.invokeMethod<int>('initDecoder', config.toMap());
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if (textureId != null) {
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// 创建新解码器实例并保存
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final decoder = _DecoderInstance(textureId);
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_decoders[textureId] = decoder;
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// 初始化解码器状态
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_setDecoderReleasing(textureId, false);
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// 设置为默认解码器
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_defaultTextureId = textureId;
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_logDebug('解码器创建成功,纹理ID: $textureId');
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}
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return _defaultTextureId;
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} catch (e) {
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_logError('初始化解码器失败: $e');
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return null;
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}
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}
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/// 获取默认纹理ID
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static int? get textureId => _defaultTextureId;
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/// 获取所有活跃的纹理ID
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static List<int> get allTextureIds => _decoders.keys.toList();
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/// 解码视频帧(默认解码器)
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static Future<bool> decodeFrame(
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Uint8List frameData, FrameType frameType) async {
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// 使用本地变量缓存ID,防止并发修改
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final int? decoderId = _defaultTextureId;
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if (decoderId == null) {
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// 使用节流日志报告错误,避免日志爆炸
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_logError('解码器未初始化', throttle: true);
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return false;
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}
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// 检查解码器是否正在释放
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if (!_isDecoderReady(decoderId)) {
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_logDebug('解码器正在释放,忽略解码请求');
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return false;
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}
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return decodeFrameForTexture(decoderId, frameData, frameType);
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}
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/// 为特定纹理ID解码视频帧
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static Future<bool> decodeFrameForTexture(
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int textureId, Uint8List frameData, FrameType frameType) async {
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// 检查解码器是否存在且不在释放过程中
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if (!_isDecoderReady(textureId)) {
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_logDebug('解码器不可用或正在释放,忽略解码请求');
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return false;
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}
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try {
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final bool isIFrame = frameType == FrameType.iFrame;
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_logDebug(
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'解码帧: textureId=$textureId, 大小=${frameData.length}字节, 类型=${isIFrame ? "I帧" : "P帧"}');
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final result = await _channel.invokeMethod<bool>('decodeFrame', {
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'textureId': textureId,
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'frameData': frameData,
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'frameType': frameType.index,
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}) ??
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false;
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if (!result) {
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_logDebug('解码帧失败');
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}
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return result;
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} catch (e) {
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// 检查是否是因为解码器已释放导致的错误
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if (!_decoders.containsKey(textureId)) {
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_logDebug('解码器已释放,忽略解码错误');
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return false;
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}
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_logError('解码帧失败: $e');
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return false;
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}
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}
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/// 释放默认解码器资源
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static Future<bool> releaseDecoder() async {
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final int? decoderId = _defaultTextureId;
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if (decoderId == null) {
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return true;
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}
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final result = await releaseDecoderForTexture(decoderId);
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if (result) {
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_defaultTextureId = null;
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}
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return result;
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}
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/// 释放特定纹理ID的解码器资源
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static Future<bool> releaseDecoderForTexture(int textureId) async {
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// 检查解码器是否存在
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if (!_decoders.containsKey(textureId)) {
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return true;
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}
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// 标记解码器正在释放,防止新的解码请求
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_setDecoderReleasing(textureId, true);
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try {
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_logDebug('释放解码器: textureId=$textureId');
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// 清除回调,防止帧回调继续被调用
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clearCallbackForTexture(textureId);
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final result = await _channel.invokeMethod<bool>('releaseDecoder', {
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'textureId': textureId,
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}) ??
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false;
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if (result) {
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// 从映射表中移除
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_decoders.remove(textureId);
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// 如果释放的是默认解码器,重置默认ID
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if (_defaultTextureId == textureId) {
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_defaultTextureId = null;
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}
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// 移除释放状态
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_setDecoderReleasing(textureId, false);
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// 重置错误计数
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_uninitializedErrorCount = 0;
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_logDebug('解码器释放成功: textureId=$textureId');
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} else {
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// 释放失败,恢复状态
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_setDecoderReleasing(textureId, false);
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_logError('解码器释放失败: textureId=$textureId');
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}
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return result;
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} catch (e) {
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// 发生异常,但仍然移除解码器,避免资源泄漏
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_decoders.remove(textureId);
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if (_defaultTextureId == textureId) {
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_defaultTextureId = null;
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}
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_setDecoderReleasing(textureId, false);
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_logError('释放解码器失败: $e');
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return false;
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}
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}
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/// 释放所有解码器
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static Future<bool> releaseAllDecoders() async {
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bool allSuccess = true;
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// 复制键列表,因为我们会在迭代过程中修改映射
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final textureIds = List<int>.from(_decoders.keys);
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_logDebug('释放所有解码器: 共${textureIds.length}个');
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// 释放每个解码器
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for (final textureId in textureIds) {
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final success = await releaseDecoderForTexture(textureId);
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if (!success) {
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allSuccess = false;
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}
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}
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// 清空状态
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_decoders.clear();
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_defaultTextureId = null;
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// 清空所有释放状态
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_withLock(_decoderStateLock, () {
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_isDecoderReleasing.clear();
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});
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// 重置错误计数
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_uninitializedErrorCount = 0;
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return allSuccess;
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}
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/// 清除特定纹理ID的回调
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static void clearCallbackForTexture(int textureId) {
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final decoder = _decoders[textureId];
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if (decoder != null) {
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decoder.frameCallback = null;
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_logDebug('已清除纹理ID为$textureId的回调');
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}
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}
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/// 清除所有回调
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static void clearAllCallbacks() {
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for (final decoder in _decoders.values) {
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decoder.frameCallback = null;
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}
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_logDebug('已清除所有回调');
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}
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/// 注册插件(不需要手动调用)
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static void registerWith() {
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// 仅用于插件注册
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}
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/// 获取解码器统计信息
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///
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/// [textureId] 纹理ID
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/// 返回包含统计信息的Map,包括:
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/// - totalFramesReceived: 接收的总帧数
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/// - framesRendered: 成功渲染的帧数
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/// - framesDropped: 丢弃的帧数
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/// - lastFrameTimestamp: 最后一帧时间戳
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/// - averageProcessingTimeMs: 平均处理时间(毫秒)
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/// - decoderCount: 当前活跃的解码器数量
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static Future<Map<String, dynamic>> getDecoderStats(int textureId) async {
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// 检查解码器是否正在释放
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if (!_isDecoderReady(textureId)) {
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_logDebug('解码器不可用或正在释放,无法获取统计信息');
|
||
return {};
|
||
}
|
||
|
||
try {
|
||
_logDebug('获取解码器统计信息: textureId=$textureId');
|
||
final params = {
|
||
'textureId': textureId,
|
||
};
|
||
|
||
final result = await _channel.invokeMethod<Map<Object?, Object?>>(
|
||
'getDecoderStats', params);
|
||
if (result == null) {
|
||
return {};
|
||
}
|
||
|
||
// 将Object?类型转换为明确的类型
|
||
final Map<String, dynamic> typedResult = {};
|
||
result.forEach((key, value) {
|
||
if (key is String) {
|
||
typedResult[key] = value;
|
||
}
|
||
});
|
||
|
||
_logDebug('获取解码器统计信息成功: $typedResult');
|
||
return typedResult;
|
||
} catch (e) {
|
||
_logError('获取解码器统计信息失败: $e');
|
||
return {};
|
||
}
|
||
}
|
||
}
|
||
|
||
/// 在Dart中实现简单的同步锁
|
||
void synchronized(Object lock, Function() action) {
|
||
// 在单线程的Dart中,我们不需要真正的锁
|
||
// 但我们保留这个结构以便将来可能的改进
|
||
action();
|
||
}
|
||
|
||
/// 在同步锁中执行并返回结果的版本
|
||
T synchronizedWithResult<T>(Object lock, T Function() action) {
|
||
return action();
|
||
}
|