app-starlock/lib/talk/startChart/views/talkView/talk_view_logic.dart

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import 'dart:async';
import 'dart:io';
import 'dart:ui' as ui;
import 'package:flutter/rendering.dart';
import 'package:flutter/services.dart';
import 'package:flutter_easyloading/flutter_easyloading.dart';
import 'package:flutter_pcm_sound/flutter_pcm_sound.dart';
import 'package:flutter_screen_recording/flutter_screen_recording.dart';
import 'package:gallery_saver/gallery_saver.dart';
import 'package:get/get.dart';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:path_provider/path_provider.dart';
import 'package:permission_handler/permission_handler.dart';
import 'package:star_lock/app_settings/app_settings.dart';
import 'package:star_lock/talk/startChart/constant/talk_status.dart';
import 'package:star_lock/talk/startChart/proto/talk_data.pb.dart';
import 'package:star_lock/talk/startChart/proto/talk_data.pbenum.dart';
import 'package:star_lock/talk/startChart/proto/talk_expect.pb.dart';
import 'package:star_lock/talk/startChart/start_chart_manage.dart';
import 'package:star_lock/talk/startChart/views/talkView/talk_view_state.dart';
import '../../../../tools/baseGetXController.dart';
class TalkViewLogic extends BaseGetXController {
final TalkViewState state = TalkViewState();
Timer? _syncTimer;
int _startTime = 0;
final int bufferSize = 20; // 缓冲区大小(以帧为单位)
final List<int> frameTimestamps = [];
int frameIntervalMs = 45; // 初始帧间隔设置为45毫秒约22FPS
int minFrameIntervalMs = 30; // 最小帧间隔约33 FPS
int maxFrameIntervalMs = 100; // 最大帧间隔约10 FPS
/// 收到Talk发送的状态
StreamSubscription? _getTalkStatusRefreshUIEvent;
void _initFlutterPcmSound() {
const int sampleRate = 44100;
FlutterPcmSound.setLogLevel(LogLevel.verbose);
FlutterPcmSound.setup(sampleRate: sampleRate, channelCount: 2);
// 设置 feed 阈值
if (Platform.isAndroid) {
FlutterPcmSound.setFeedThreshold(-1); // Android 平台的特殊处理
} else {
FlutterPcmSound.setFeedThreshold(sampleRate ~/ 32); // 非 Android 平台的处理
}
}
/// 挂断
void udpHangUpAction() async {
if (state.talkStatus.value == TalkStatus.duringCall) {
// 如果是通话中就挂断
StartChartManage().sendTalkHangupMessage();
} else {
// 拒绝
StartChartManage().sendTalkRejectMessage();
}
Get.back();
}
// 发起接听命令
void initiateAnswerCommand() {
StartChartManage().sendTalkAcceptMessage();
}
void _updateFps(List<int> frameTimestamps) {
final int now = DateTime.now().millisecondsSinceEpoch;
// 移除超过1秒的时间戳
frameTimestamps.removeWhere((timestamp) => now - timestamp > 1000);
// 计算 FPS
final double fps = frameTimestamps.length.toDouble();
// 更新 FPS
state.fps.value = fps;
}
// 监听音视频数据流
void _startListenTalkData() {
state.talkDataRepository.talkDataStream.listen((talkData) {
final contentType = talkData.contentType;
final currentTimestamp = DateTime.now().millisecondsSinceEpoch;
/// 如果不是通话中的状态不处理对讲数据
if (state.startChartTalkStatus.status != TalkStatus.duringCall) {
return;
}
// 判断数据类型,进行分发处理
switch (contentType) {
case TalkData_ContentTypeE.G711:
if (state.audioBuffer.length < bufferSize) {
state.audioBuffer.add(talkData);
}
break;
case TalkData_ContentTypeE.Image:
if (state.videoBuffer.length < bufferSize) {
state.videoBuffer.add(talkData);
}
/// 更新网络状态
updateNetworkStatus(currentTimestamp);
break;
}
});
}
/// 监听对讲状态
void _startListenTalkStatus() {
state.startChartTalkStatus.statusStream.listen((talkStatus) {
state.talkStatus.value = talkStatus;
switch (talkStatus) {
case TalkStatus.rejected:
case TalkStatus.hangingUpDuring:
case TalkStatus.notTalkData:
case TalkStatus.notTalkPing:
case TalkStatus.end:
_handleInvalidTalkStatus();
break;
default:
// 其他状态的处理
break;
}
});
}
void _playAudioData(TalkData talkData) {
// 将 PCM 数据转换为 PcmArrayInt16
final PcmArrayInt16 fromList = PcmArrayInt16.fromList(talkData.content);
FlutterPcmSound.feed(fromList);
if (!state.isPlaying.value) {
FlutterPcmSound.play();
state.isPlaying.value = true;
}
}
void _playVideoData(TalkData talkData) {
state.listData.value = Uint8List.fromList(talkData.content);
}
/// 启动播放
void _startPlayback() {
int frameIntervalMs = 45; // 初始帧间隔设置为45毫秒约22FPS
Future.delayed(Duration(milliseconds: 800), () {
_startTime = DateTime.now().millisecondsSinceEpoch;
_syncTimer ??=
Timer.periodic(Duration(milliseconds: frameIntervalMs), (timer) {
final currentTime = DateTime.now().millisecondsSinceEpoch;
final elapsedTime = currentTime - _startTime;
// 根据 elapsedTime 同步音频和视频
// AppLog.log('Elapsed Time: $elapsedTime ms');
// 动态调整帧间隔
_adjustFrameInterval();
// 播放合适的音频帧
if (state.audioBuffer.isNotEmpty &&
state.audioBuffer.first.durationMs <= elapsedTime) {
// 判断音频开关是否打开
if (state.isOpenVoice.value) {
_playAudioData(state.audioBuffer.removeAt(0));
} else {
// 如果不播放音频,只从缓冲区中读取数据,但不移除
// 你可以根据需要调整此处逻辑,例如保留缓冲区的最大长度,防止无限增长
// 仅移除缓冲区数据但不播放音频,确保音频也是实时更新的
state.audioBuffer.removeAt(0);
}
}
// 播放合适的视频帧
// 跳帧策略:如果缓冲区中有多个帧,且它们的时间戳都在当前时间之前,则播放最新的帧
while (state.videoBuffer.isNotEmpty &&
state.videoBuffer.first.durationMs <= elapsedTime) {
// 如果有多个帧,移除旧的帧,保持最新的帧
if (state.videoBuffer.length > 1) {
state.videoBuffer.removeAt(0);
} else {
// // 记录当前时间戳
// frameTimestamps.add(DateTime.now().millisecondsSinceEpoch);
// // 计算并更新 FPS
// _updateFps(frameTimestamps);
_playVideoData(state.videoBuffer.removeAt(0));
}
}
});
});
}
/// 动态调整帧间隔
void _adjustFrameInterval() {
if (state.videoBuffer.length < 10 && frameIntervalMs < maxFrameIntervalMs) {
// 如果缓冲区较小且帧间隔小于最大值,则增加帧间隔
frameIntervalMs += 5;
} else if (state.videoBuffer.length > 20 &&
frameIntervalMs > minFrameIntervalMs) {
// 如果缓冲区较大且帧间隔大于最小值,则减少帧间隔
frameIntervalMs -= 5;
}
_syncTimer?.cancel();
_syncTimer =
Timer.periodic(Duration(milliseconds: frameIntervalMs), (timer) {
final currentTime = DateTime.now().millisecondsSinceEpoch;
final elapsedTime = currentTime - _startTime;
// 播放合适的音频帧
if (state.audioBuffer.isNotEmpty &&
state.audioBuffer.first.durationMs <= elapsedTime) {
// 判断音频开关是否打开
if (state.isOpenVoice.value) {
_playAudioData(state.audioBuffer.removeAt(0));
} else {
// 如果不播放音频,只从缓冲区中读取数据,但不移除
// 你可以根据需要调整此处逻辑,例如保留缓冲区的最大长度,防止无限增长
// 仅移除缓冲区数据但不播放音频,确保音频也是实时更新的
state.audioBuffer.removeAt(0);
}
}
// 播放合适的视频帧
// 跳帧策略:如果缓冲区中有多个帧,且它们的时间戳都在当前时间之前,则播放最新的帧
while (state.videoBuffer.isNotEmpty &&
state.videoBuffer.first.durationMs <= elapsedTime) {
// 如果有多个帧,移除旧的帧,保持最新的帧
if (state.videoBuffer.length > 1) {
state.videoBuffer.removeAt(0);
} else {
// // 记录当前时间戳
// frameTimestamps.add(DateTime.now().millisecondsSinceEpoch);
// // 计算并更新 FPS
// _updateFps(frameTimestamps);
_playVideoData(state.videoBuffer.removeAt(0));
}
}
});
}
/// 修改网络状态
void updateNetworkStatus(int currentTimestamp) {
if (state.lastFrameTimestamp.value != 0) {
final frameInterval = currentTimestamp - state.lastFrameTimestamp.value;
if (frameInterval > 500 && frameInterval <= 1000) {
// 判断帧间隔是否在500毫秒到1秒之间
state.networkStatus.value = NetworkStatus.lagging;
showNetworkStatus("Network is lagging");
} else if (frameInterval > 1000) {
// 判断帧间隔是否超过1秒
state.networkStatus.value = NetworkStatus.delayed;
showNetworkStatus("Network is delayed");
} else {
state.networkStatus.value = NetworkStatus.normal;
state.alertCount.value = 0; // 重置计数器
EasyLoading.dismiss(); // 网络恢复正常时关闭提示
}
}
state.lastFrameTimestamp.value = currentTimestamp;
}
/// 提示网络状态
void showNetworkStatus(String message) {
if (state.alertCount.value < 3 && !EasyLoading.isShow) {
showToast(message);
state.alertCount++;
}
}
/// 停止播放音频
void _stopPlayG711Data() async {
await FlutterPcmSound.pause();
await FlutterPcmSound.stop();
await FlutterPcmSound.clear();
}
/// 开门
udpOpenDoorAction(List<int> list) async {}
Future<bool> getPermissionStatus() async {
final Permission permission = Permission.microphone;
//granted 通过denied 被拒绝permanentlyDenied 拒绝且不在提示
final PermissionStatus status = await permission.status;
if (status.isGranted) {
return true;
} else if (status.isDenied) {
requestPermission(permission);
} else if (status.isPermanentlyDenied) {
openAppSettings();
} else if (status.isRestricted) {
requestPermission(permission);
} else {}
return false;
}
///申请权限
void requestPermission(Permission permission) async {
final PermissionStatus status = await permission.request();
if (status.isPermanentlyDenied) {
openAppSettings();
}
}
@override
void onReady() {
super.onReady();
}
@override
void onInit() {
super.onInit();
// 监听音视频数据流
_startListenTalkData();
// 监听对讲状态
_startListenTalkStatus();
// 在没有监听成功之前赋值一遍状态
// *** 由于页面会在状态变化之后才会初始化,导致识别不到最新的状态,在这里手动赋值 ***
state.talkStatus.value = state.startChartTalkStatus.status;
_initFlutterPcmSound();
_startPlayback();
}
@override
void onClose() {
_stopPlayG711Data();
state.listData.value = Uint8List(0);
_syncTimer?.cancel();
}
/// 处理无效通话状态
void _handleInvalidTalkStatus() {
state.listData.value = Uint8List(0);
// 停止播放音频
_stopPlayG711Data();
// 状态错误,返回页面
Get.back();
}
/// 更新发送预期数据
void updateTalkExpect() {
TalkExpectReq talkExpectReq = TalkExpectReq();
if (state.isOpenVoice.value) {
talkExpectReq = TalkExpectReq(
videoType: [VideoTypeE.IMAGE],
audioType: [AudioTypeE.G711],
);
} else {
talkExpectReq = TalkExpectReq(
videoType: [VideoTypeE.IMAGE],
audioType: [],
);
}
/// 修改发送预期数据
StartChartManage().changeTalkExpectDataType(talkExpect: talkExpectReq);
state.isOpenVoice.value = !state.isOpenVoice.value;
}
/// 截图并保存到相册
Future<void> captureAndSavePng() async {
try {
if (state.globalKey.currentContext == null) {
AppLog.log('截图失败: 未找到当前上下文');
return;
}
final RenderRepaintBoundary boundary = state.globalKey.currentContext!
.findRenderObject()! as RenderRepaintBoundary;
final ui.Image image = await boundary.toImage();
final ByteData? byteData =
await image.toByteData(format: ui.ImageByteFormat.png);
if (byteData == null) {
AppLog.log('截图失败: 图像数据为空');
return;
}
final Uint8List pngBytes = byteData.buffer.asUint8List();
// 获取应用程序的文档目录
final Directory directory = await getApplicationDocumentsDirectory();
final String imagePath = '${directory.path}/screenshot.png';
// 将截图保存为文件
final File imgFile = File(imagePath);
await imgFile.writeAsBytes(pngBytes);
// 将截图保存到相册
await ImageGallerySaver.saveFile(imagePath);
AppLog.log('截图保存路径: $imagePath');
showToast('截图已保存到相册'.tr);
} catch (e) {
AppLog.log('截图失败: $e');
}
}
/// 开始录屏
Future<void> startRecording() async {
getPermissionStatus();
bool started =
await FlutterScreenRecording.startRecordScreenAndAudio("Recording");
if (started) {
state.isRecording.value = true;
}
}
/// 停止录屏
Future<void> stopRecording() async {
String path = await FlutterScreenRecording.stopRecordScreen;
if (path != null) {
state.isRecording.value = false;
// 保存录制的视频到相册
await GallerySaver.saveVideo(path).then((bool? success) {});
showToast('录屏已保存到相册'.tr);
} else {
state.isRecording.value = false;
print("Recording failed");
}
}
}