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import 'dart:async';
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import 'dart:io';
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import 'dart:typed_data';
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import 'dart:math' as math;
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import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:video_decode_plugin/video_decode_plugin.dart';
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// 用于存储H264文件中解析出的帧
class H264Frame {
final Uint8List data;
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final int frameType; // 0=I帧, 1=P帧
final int? refIFrameSeq;
H264Frame(this.data, this.frameType, [this.refIFrameSeq]);
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}
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// H264 NAL 单元类型
class NalUnitType {
static const int UNSPECIFIED = 0;
static const int CODED_SLICE_NON_IDR = 1; // P帧
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static const int PARTITION_A = 2;
static const int PARTITION_B = 3;
static const int PARTITION_C = 4;
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static const int CODED_SLICE_IDR = 5; // I帧
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static const int SEI = 6; // 补充增强信息
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static const int SPS = 7; // 序列参数集
static const int PPS = 8; // 图像参数集
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static const int AUD = 9; // 访问单元分隔符
static const int END_SEQUENCE = 10; // 序列结束
static const int END_STREAM = 11; // 码流结束
static const int FILLER_DATA = 12; // 填充数据
static const int SPS_EXT = 13; // SPS扩展
static const int PREFIX_NAL = 14; // 前缀NAL单元
static const int SUBSET_SPS = 15; // 子集SPS
static const int DEPTH_PARAM_SET = 16; // 深度参数集
static const int RESERVED_17 = 17; // 保留类型
static const int RESERVED_18 = 18; // 保留类型
static const int CODED_SLICE_AUX = 19; // 辅助切片
static const int CODED_SLICE_EXTENSION = 20; // 扩展切片
static const int CODED_SLICE_DEPTH = 21; // 深度扩展
static const int RESERVED_22 = 22; // 保留类型
static const int RESERVED_23 = 23; // 保留类型
static const int STAP_A = 24; // 单时间聚合包A
static const int STAP_B = 25; // 单时间聚合包B
static const int MTAP_16 = 26; // 多时间聚合包16
static const int MTAP_24 = 27; // 多时间聚合包24
static const int FU_A = 28; // 分片单元A
static const int FU_B = 29; // 分片单元B
static const int RESERVED_30 = 30; // 保留类型
static const int RESERVED_31 = 31; // 保留类型
// 帧类型别名,方便调用
static const int NON_IDR_PICTURE = CODED_SLICE_NON_IDR; // P帧
static const int IDR_PICTURE = CODED_SLICE_IDR; // I帧
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// 获取类型名称
static String getName(int type) {
switch (type) {
case UNSPECIFIED:
return "未指定";
case CODED_SLICE_NON_IDR:
return "P帧";
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case PARTITION_A:
return "分区A";
case PARTITION_B:
return "分区B";
case PARTITION_C:
return "分区C";
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case CODED_SLICE_IDR:
return "I帧";
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case SEI:
return "SEI";
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case SPS:
return "SPS";
case PPS:
return "PPS";
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case AUD:
return "AUD";
case END_SEQUENCE:
return "序列结束";
case END_STREAM:
return "码流结束";
case FILLER_DATA:
return "填充数据";
case SPS_EXT:
return "SPS扩展";
case PREFIX_NAL:
return "前缀NAL";
case SUBSET_SPS:
return "子集SPS";
case CODED_SLICE_AUX:
return "辅助切片";
case CODED_SLICE_EXTENSION:
return "扩展切片";
case FU_A:
return "分片单元A";
case FU_B:
return "分片单元B";
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default:
return "未知($type)";
}
}
}
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void main() {
runApp(const MyApp());
}
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class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
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@override
Widget build(BuildContext context) {
return MaterialApp(
title: '视频解码演示',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const VideoView(),
);
}
}
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class VideoView extends StatefulWidget {
const VideoView({Key? key}) : super(key: key);
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@override
State<VideoView> createState() => _VideoViewState();
}
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/// 视频解码主页面的状态管理类。
/// 负责:
/// 1. 加载和解析H264文件
/// 2. 初始化、释放视频解码器
/// 3. 控制视频播放、停止、帧解码流程
/// 4. 管理UI刷新与日志显示
/// 5. 维护与解码相关的核心状态如纹理ID、播放状态、错误信息等
///
/// 主要成员说明:
/// - _textureId: 当前解码器绑定的纹理ID
/// - _isInitialized: 解码器是否已初始化
/// - _isPlaying: 是否正在播放
/// - _statusText: 当前状态文本
/// - _error: 错误信息
/// - _h264FileData: 加载的H264文件数据
/// - _h264Frames: 解析出的帧列表
/// - _currentFrameIndex: 当前播放帧索引
/// - _frameTimer: 帧播放定时器
/// - _logs: 日志信息
/// - _logScrollController: 日志滚动控制器
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class _VideoViewState extends State<VideoView> {
// 解码器状态
int? _textureId;
bool _isInitialized = false;
bool _isPlaying = false;
String _statusText = "未初始化";
String _error = "";
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// 帧统计
int _renderedFrameCount = 0;
DateTime? _lastFrameTime;
double _fps = 0;
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double _decoderFps = 0; // 解码器内部计算的FPS
// 用于刷新解码器统计信息的定时器
Timer? _statsTimer;
// 丢包模拟相关
bool _enablePacketLoss = false;
double _packetLossRate = 0.1; // 默认10%丢包率
bool _dropIFrames = false;
bool _dropPFrames = false;
bool _dropSPSPPS = false;
bool _burstPacketLossMode = false;
int _burstPacketLossCounter = 0;
int _droppedFramesCount = 0;
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// H264文件解析
Uint8List? _h264FileData;
List<H264Frame> _h264Frames = [];
int _currentFrameIndex = 0;
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// 解码定时器
Timer? _frameTimer;
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// 日志
final List<String> _logs = [];
final ScrollController _logScrollController = ScrollController();
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// 视频显示相关的属性
bool _showingErrorFrame = false;
Timer? _errorFrameResetTimer;
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// 额外的解码器属性
int _totalFrames = 0;
int _droppedFrames = 0;
bool _hasSentIDR = false;
bool _hasSentSPS = false;
bool _hasSentPPS = false;
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@override
void initState() {
super.initState();
_loadH264File();
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// 仅在需要时使用定时器更新一些UI元素
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_statsTimer = Timer.periodic(Duration(milliseconds: 1000), (timer) {
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if (mounted) {
setState(() {
// 更新UI元素例如帧率计算等
// 解码器统计信息现在通过回调获取,不需要在这里请求
});
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}
});
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}
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@override
void dispose() {
_stopPlaying();
_releaseDecoder();
_frameTimer?.cancel();
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_statsTimer?.cancel();
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super.dispose();
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}
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// 加载H264文件
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Future<void> _loadH264File() async {
try {
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_log("正在加载 demo.h264 文件...");
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final ByteData data = await rootBundle.load('assets/demo.h264');
setState(() {
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_h264FileData = data.buffer.asUint8List();
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});
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_log("H264文件加载完成: ${_h264FileData!.length} 字节");
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// 解析H264文件
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_parseH264File();
} catch (e) {
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_log("加载H264文件失败: $e");
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setState(() {
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_error = "加载H264文件失败: $e";
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});
}
}
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// 解析H264文件提取NAL单元
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void _parseH264File() {
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if (_h264FileData == null) return;
_log("开始解析H264文件...");
List<H264Frame> frames = [];
int startIndex = 0;
while (startIndex < _h264FileData!.length - 4) {
int nextStartIndex = _findStartCode(_h264FileData!, startIndex + 3);
if (nextStartIndex == -1) {
nextStartIndex = _h264FileData!.length;
}
int skipBytes = (_h264FileData![startIndex] == 0x00 &&
_h264FileData![startIndex + 1] == 0x00 &&
_h264FileData![startIndex + 2] == 0x00 &&
_h264FileData![startIndex + 3] == 0x01)
? 4
: 3;
if (nextStartIndex > startIndex + skipBytes) {
int nalType = _h264FileData![startIndex + skipBytes] & 0x1F;
var nalData = Uint8List(nextStartIndex - startIndex);
for (int i = 0; i < nalData.length; i++) {
nalData[i] = _h264FileData![startIndex + i];
}
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// 0=I帧, 1=P帧
if (nalType == 7 || nalType == 8 || nalType == 5) {
frames.add(H264Frame(nalData, 0));
} else {
frames.add(H264Frame(nalData, 1));
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}
}
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startIndex = nextStartIndex;
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}
setState(() {
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_h264Frames = frames;
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});
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_log("H264文件解析完成找到 " + frames.length.toString() + " 个帧");
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}
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// 查找起始码的辅助方法
int _findStartCode(Uint8List data, int offset) {
for (int i = offset; i < data.length - 3; i++) {
// 检查是否为0x000001
if (data[i] == 0x00 && data[i + 1] == 0x00 && data[i + 2] == 0x01) {
return i;
}
// 检查是否为0x00000001
if (i < data.length - 4 &&
data[i] == 0x00 &&
data[i + 1] == 0x00 &&
data[i + 2] == 0x00 &&
data[i + 3] == 0x01) {
return i;
}
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}
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return -1;
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}
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// 获取NAL类型
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int _getNalType(Uint8List data) {
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// 跳过起始码后再获取NAL单元类型
if (data.length > 4) {
// 检查是否有0x00000001的起始码
if (data[0] == 0x00 &&
data[1] == 0x00 &&
data[2] == 0x00 &&
data[3] == 0x01) {
// 起始码后的第一个字节的低5位是NAL类型
if (data.length > 4) {
return data[4] & 0x1F;
}
}
// 检查是否有0x000001的起始码
else if (data[0] == 0x00 && data[1] == 0x00 && data[2] == 0x01) {
// 起始码后的第一个字节的低5位是NAL类型
if (data.length > 3) {
return data[3] & 0x1F;
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}
}
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}
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// 如果找不到起始码或数据不足,则尝试直接获取
if (data.length > 0) {
return data[0] & 0x1F;
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}
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return 0;
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}
// 当新帧可用时调用
void _onFrameAvailable(int textureId) {
if (!mounted) return;
_log("收到帧回调 - 渲染帧 ${_renderedFrameCount + 1}");
// 更新帧时间用于FPS计算
_lastFrameTime = DateTime.now();
// 立即更新UI以显示新帧
setState(() {
_renderedFrameCount++;
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});
}
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Future<void> _initializeDecoder() async {
if (_isInitialized) {
await _releaseDecoder();
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}
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_log("正在初始化解码器");
try {
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final config = VideoDecoderConfig(width: 640, height: 480);
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final textureId = await VideoDecodePlugin.initDecoder(config);
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if (textureId != null) {
_textureId = textureId;
setState(() {
_isInitialized = true;
_error = "";
_statusText = "就绪";
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_renderedFrameCount = 0;
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});
_log("解码器初始化成功纹理ID: $_textureId");
} else {
setState(() {
_error = "获取纹理ID失败";
_statusText = "初始化失败";
});
_log("解码器初始化失败 - 返回空纹理ID");
}
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} catch (e) {
setState(() {
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_error = e.toString();
_statusText = "初始化错误";
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});
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_log("解码器初始化错误: $e");
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}
}
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// 解码帧已适配sendFramesplitNalFromIFrame=false
Future<void> _decodeNextFrame(H264Frame frame, int frameSeq) async {
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if (_textureId == null || !_isInitialized || !_isPlaying) {
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return;
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}
try {
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final timestamp = DateTime.now().microsecondsSinceEpoch;
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// 如果是I帧先发送SPS和PPS
int nalType = _getNalType(frame.data);
if (nalType == NalUnitType.CODED_SLICE_IDR) {
// 查找最近的SPS和PPS
H264Frame? sps, pps;
for (int i = frameSeq - 1; i >= 0; i--) {
int t = _getNalType(_h264Frames[i].data);
if (sps == null && t == NalUnitType.SPS) sps = _h264Frames[i];
if (pps == null && t == NalUnitType.PPS) pps = _h264Frames[i];
if (sps != null && pps != null) break;
}
if (sps != null) {
await VideoDecodePlugin.sendFrame(
frameData: sps.data,
frameType: 0,
timestamp: timestamp,
frameSeq: frameSeq - 2,
splitNalFromIFrame: false,
);
}
if (pps != null) {
await VideoDecodePlugin.sendFrame(
frameData: pps.data,
frameType: 0,
timestamp: timestamp,
frameSeq: frameSeq - 1,
splitNalFromIFrame: false,
);
}
}
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await VideoDecodePlugin.sendFrame(
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frameData: frame.data,
frameType: frame.frameType,
timestamp: timestamp,
frameSeq: frameSeq,
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splitNalFromIFrame: false,
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);
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} catch (e) {
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_log("解码帧错误: $e");
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}
}
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Future<void> _releaseDecoder() async {
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if (_textureId != null) {
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_log("正在释放解码器资源");
try {
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await VideoDecodePlugin.releaseDecoder();
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setState(() {
_textureId = null;
_isInitialized = false;
_statusText = "已释放";
});
_log("解码器资源释放成功");
} catch (e) {
_log("释放解码器错误: $e");
}
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}
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}
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Future<void> _startPlaying() async {
if (!_isInitialized || _isPlaying || _h264Frames.isEmpty) {
_log(
"播放条件未满足: 初始化=${_isInitialized}, 播放中=${_isPlaying}, 帧数量=${_h264Frames.length}");
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return;
}
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_log("开始播放H264视频");
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try {
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// 重置帧率跟踪
_renderedFrameCount = 0;
_lastFrameTime = null;
_fps = 0;
_currentFrameIndex = 0;
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// 确保首先发送SPS和PPS
await _sendSpsAndPps();
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// 开始解码帧
_startDecodingFrames();
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setState(() {
_isPlaying = true;
_statusText = "播放中";
});
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_log("播放已开始");
} catch (e) {
_log("播放开始错误: $e");
}
}
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// 发送SPS和PPS
Future<void> _sendSpsAndPps() async {
for (int i = 0; i < math.min(10, _h264Frames.length); i++) {
H264Frame frame = _h264Frames[i];
// 检查是否是SPS或PPS (通过检查NAL类型)
if (frame.data.length > 4) {
int skipBytes = (frame.data[0] == 0x00 &&
frame.data[1] == 0x00 &&
frame.data[2] == 0x00 &&
frame.data[3] == 0x01)
? 4
: 3;
if (skipBytes < frame.data.length) {
int nalType = frame.data[skipBytes] & 0x1F;
if (nalType == NalUnitType.SPS || nalType == NalUnitType.PPS) {
_log("发送${nalType == NalUnitType.SPS ? 'SPS' : 'PPS'}数据");
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await _decodeNextFrame(frame, i);
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// 发送后等待一小段时间,确保解码器处理
await Future.delayed(Duration(milliseconds: 30));
}
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}
}
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}
}
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void _stopPlaying() {
if (!_isPlaying) return;
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_log("停止播放");
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_frameTimer?.cancel();
_frameTimer = null;
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setState(() {
_isPlaying = false;
_statusText = "已停止";
});
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_log("播放已停止");
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}
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void _startDecodingFrames() {
_log("开始解码视频帧");
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// 使用与原视频接近的帧率
const int frameIntervalMs = 42; // 约23.8 fps (接近原视频23.9fps)
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_frameTimer =
Timer.periodic(Duration(milliseconds: frameIntervalMs), (timer) async {
if (_currentFrameIndex >= _h264Frames.length) {
_log("所有帧已解码,重新开始");
_currentFrameIndex = 0;
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}
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final frame = _h264Frames[_currentFrameIndex];
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// 未初始化成功时不发送解码帧
if (!_isInitialized || _textureId == null) return;
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await _decodeNextFrame(frame, _currentFrameIndex);
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_currentFrameIndex++;
});
}
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void _log(String message) {
final timestamp = DateTime.now().toString().split('.').first;
final logMessage = "[$timestamp] $message";
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setState(() {
_logs.add(logMessage);
if (_logs.length > 100) {
_logs.removeAt(0);
}
});
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// 滚动到底部
WidgetsBinding.instance.addPostFrameCallback((_) {
if (_logScrollController.hasClients) {
_logScrollController.animateTo(
_logScrollController.position.maxScrollExtent,
duration: Duration(milliseconds: 200),
curve: Curves.easeOut,
);
}
});
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}
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Widget _buildVideoDisplay() {
if (_textureId == null) {
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return Container(
width: 640,
height: 480,
color: Colors.black54,
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Icon(Icons.videocam_off, size: 48, color: Colors.white70),
SizedBox(height: 16),
Text(
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'无可用纹理',
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style: TextStyle(color: Colors.white, fontSize: 16),
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),
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],
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),
),
);
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}
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return Stack(
fit: StackFit.expand,
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children: [
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// 背景色
Container(color: Colors.black),
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// 无帧时显示加载指示
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if (_renderedFrameCount == 0)
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Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation<Color>(Colors.white70),
),
SizedBox(height: 16),
Text(
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'初始化中...',
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style: TextStyle(color: Colors.white70, fontSize: 14),
),
],
),
),
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// 视频纹理 - 使用RepaintBoundary和ValueKey确保正确更新
RepaintBoundary(
child: Texture(
textureId: _textureId!,
filterQuality: FilterQuality.medium,
key: ValueKey('texture_${_renderedFrameCount}'),
),
),
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// 丢包效果指示器 - 当有帧被丢弃时,上方显示红色条带
if (_enablePacketLoss && _droppedFramesCount > 0)
Positioned(
top: 0,
left: 0,
right: 0,
height: 5,
child: Container(
color: Colors.red.withOpacity(0.8),
),
),
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// // 显示帧计数 - 调试用
// Positioned(
// right: 10,
// top: 10,
// child: Container(
// padding: EdgeInsets.all(5),
// decoration: BoxDecoration(
// color: Colors.black.withOpacity(0.5),
// borderRadius: BorderRadius.circular(4),
// ),
// constraints: BoxConstraints(
// maxWidth: 150, // 限制最大宽度
// ),
// child: Column(
// crossAxisAlignment: CrossAxisAlignment.end,
// mainAxisSize: MainAxisSize.min, // 确保column只占用所需空间
// children: [
// Text(
// '帧: $_renderedFrameCount',
// style: TextStyle(color: Colors.white, fontSize: 12),
// ),
// if (_enablePacketLoss)
// Text(
// '丢帧: $_droppedFramesCount',
// style: TextStyle(
// color: _droppedFramesCount > 0
// ? Colors.orange
// : Colors.white70,
// fontSize: 12,
// ),
// ),
// ],
// ),
// ),
// ),
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],
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);
}
@override
Widget build(BuildContext context) {
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// 更新FPS计算
if (_lastFrameTime != null && _renderedFrameCount > 0) {
final now = DateTime.now();
final elapsed = now.difference(_lastFrameTime!).inMilliseconds;
if (elapsed > 0) {
_fps = 1000 / elapsed;
}
}
return Scaffold(
appBar: AppBar(
title: Text('视频解码插件演示'),
backgroundColor: Theme.of(context).colorScheme.primaryContainer,
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),
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body: SafeArea(
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
// 视频显示区域 - 使用AspectRatio控制大小
AspectRatio(
aspectRatio: 16 / 9,
child: Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.grey),
),
child: _buildVideoDisplay(),
),
),
// 控制面板和状态信息 - 使用Expanded和SingleChildScrollView
Expanded(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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// 状态信息区 - 使用Card使其更紧凑
Card(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
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// 状态行
Text('状态: $_statusText',
style:
TextStyle(fontWeight: FontWeight.bold)),
// FPS和帧数信息
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// Padding(
// padding: const EdgeInsets.only(top: 4.0),
// child: Text(
// '解码器FPS: ${_decoderFps.toStringAsFixed(1)}',
// style: TextStyle(color: Colors.green),
// ),
// ),
//
// Padding(
// padding: const EdgeInsets.only(top: 4.0),
// child: Text('已渲染帧数: $_renderedFrameCount'),
// ),
//
// // 丢弃帧信息
// Padding(
// padding: const EdgeInsets.only(top: 4.0),
// child: Text(
// '已丢弃帧数: $_droppedFramesCount',
// style: TextStyle(
// color: _droppedFramesCount > 0
// ? Colors.orange
// : Colors.black),
// ),
// ),
//
// Padding(
// padding: const EdgeInsets.only(top: 4.0),
// child: Text('当前帧索引: $_currentFrameIndex'),
// ),
//
// // 参数集状态
// Padding(
// padding: const EdgeInsets.only(top: 4.0),
// child: Column(
// crossAxisAlignment: CrossAxisAlignment.start,
// children: [
// Text('参数集状态:'),
// Padding(
// padding: const EdgeInsets.only(
// left: 8.0, top: 2.0),
// child: Text(
// 'SPS: ${_hasSentSPS ? "已发送" : "未发送"}'),
// ),
// Padding(
// padding: const EdgeInsets.only(
// left: 8.0, top: 2.0),
// child: Text(
// 'PPS: ${_hasSentPPS ? "已发送" : "未发送"}'),
// ),
// Padding(
// padding: const EdgeInsets.only(
// left: 8.0, top: 2.0),
// child: Text(
// 'IDR: ${_hasSentIDR ? "已发送" : "未发送"}'),
// ),
// ],
// ),
// ),
//
// Padding(
// padding: const EdgeInsets.only(top: 4.0),
// child: Text('总帧数: $_totalFrames'),
// ),
//
// // 错误信息
// if (_error.isNotEmpty)
// Padding(
// padding: const EdgeInsets.only(top: 4.0),
// child: Text(
// '错误: $_error',
// style: TextStyle(
// color: Colors.red,
// fontWeight: FontWeight.bold),
// ),
// ),
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// H264文件信息
Padding(
padding: const EdgeInsets.only(top: 4.0),
child: Text('解析的帧数: ${_h264Frames.length}'),
),
Padding(
padding: const EdgeInsets.only(top: 4.0),
child: Text(
'H264文件大小: ${((_h264FileData?.length ?? 0) ~/ 1024)} KB'),
),
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],
),
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),
),
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// 控制按钮区
Card(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Wrap(
spacing: 8,
runSpacing: 8,
children: [
ElevatedButton(
onPressed:
_isInitialized ? null : _initializeDecoder,
child: Text('初始化'),
),
ElevatedButton(
onPressed: (!_isInitialized ||
_isPlaying ||
_h264Frames.isEmpty)
? null
: _startPlaying,
child: Text('播放'),
),
ElevatedButton(
onPressed: (!_isPlaying) ? null : _stopPlaying,
child: Text('停止'),
),
ElevatedButton(
onPressed: (_textureId == null)
? null
: _releaseDecoder,
child: Text('释放'),
),
ElevatedButton(
onPressed: () {
setState(() {
// 强制重绘
_renderedFrameCount++;
});
},
child: Text('刷新'),
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),
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],
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),
),
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),
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// 丢包模拟控制面板
Card(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
mainAxisAlignment:
MainAxisAlignment.spaceBetween,
children: [
Text('丢包模拟',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16)),
Switch(
value: _enablePacketLoss,
onChanged: (value) {
setState(() {
_enablePacketLoss = value;
if (value) {
_droppedFramesCount = 0; // 重置丢帧计数
}
});
},
),
],
),
// 丢包率控制
Row(
children: [
Text(
'丢包率: ${(_packetLossRate * 100).toStringAsFixed(0)}%'),
Expanded(
child: Slider(
value: _packetLossRate,
min: 0.0,
max: 1.0,
divisions: 20,
onChanged: _enablePacketLoss
? (value) {
setState(() {
_packetLossRate = value;
});
}
: null,
),
),
],
),
// 丢包模式选择
Row(
children: [
Expanded(
child: CheckboxListTile(
dense: true,
title: Text('爆发式丢包'),
value: _burstPacketLossMode,
onChanged: _enablePacketLoss
? (value) {
setState(() {
_burstPacketLossMode = value!;
});
}
: null,
),
),
Expanded(
child: CheckboxListTile(
dense: true,
title: Text('丢弃I帧'),
value: _dropIFrames,
onChanged: _enablePacketLoss
? (value) {
setState(() {
_dropIFrames = value!;
});
}
: null,
),
),
],
),
Row(
children: [
Expanded(
child: CheckboxListTile(
dense: true,
title: Text('丢弃P帧'),
value: _dropPFrames,
onChanged: _enablePacketLoss
? (value) {
setState(() {
_dropPFrames = value!;
});
}
: null,
),
),
Expanded(
child: CheckboxListTile(
dense: true,
title: Text('丢弃SPS/PPS'),
value: _dropSPSPPS,
onChanged: _enablePacketLoss
? (value) {
setState(() {
_dropSPSPPS = value!;
});
}
: null,
),
),
],
),
// 丢包统计信息
Padding(
padding: const EdgeInsets.only(top: 8.0),
child: Text(
'已丢弃帧数: $_droppedFramesCount',
style: TextStyle(
color: _droppedFramesCount > 0
? Colors.red
: Colors.black),
),
),
],
),
),
),
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// 日志区域
SizedBox(height: 8),
Text('日志:',
style: TextStyle(fontWeight: FontWeight.bold)),
SizedBox(height: 4),
Container(
height: 280,
decoration: BoxDecoration(
color: Colors.black,
border: Border.all(color: Colors.grey),
borderRadius: BorderRadius.circular(4.0),
),
padding: EdgeInsets.all(4),
child: ListView.builder(
controller: _logScrollController,
itemCount: _logs.length,
itemBuilder: (context, index) {
return Text(
_logs[index],
style: TextStyle(
color: _logs[index].contains('错误')
? Colors.red
: Colors.green,
fontSize: 11,
fontFamily: 'monospace',
),
);
},
),
),
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],
),
),
),
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),
],
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),
),
);
}
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}
// 添加错误帧绘制器
class ErrorFramePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final random = math.Random();
final paint = Paint()
..color = Colors.red.withOpacity(0.2)
..style = PaintingStyle.fill;
// 绘制随机条纹效果
for (int i = 0; i < 20; i++) {
double y = random.nextDouble() * size.height;
canvas.drawRect(
Rect.fromLTWH(0, y, size.width, 3 + random.nextDouble() * 5),
paint,
);
}
// 绘制马赛克块
for (int i = 0; i < 50; i++) {
double x = random.nextDouble() * size.width;
double y = random.nextDouble() * size.height;
double blockSize = 10 + random.nextDouble() * 30;
canvas.drawRect(
Rect.fromLTWH(x, y, blockSize, blockSize),
Paint()
..color = Color.fromRGBO(random.nextInt(255), random.nextInt(255),
random.nextInt(255), 0.3));
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true; // 每次都重新绘制以产生动态效果
}
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}